I've been playing around with various sweepline algorithms for finding 2d polygon intersections, and everyone I've tried has missed an intersection or two/three/four.... but there doesn't seem to be any rhyme or reason (not that i've found to date) as to why e.g. ..... is it an elegant but ultimately failed solution ?…
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While I still see no real alternative. Just wonder if it's only my impression. For years I see only cosmetic improvements . Node bypass been best of them IMO yet took decades of users prays . Coming to Blender nodes feel so much like breath of fresh air . Any custom node saved in a library could be done local to the file…
Hi guys, for incorporating animated wrinkle maps I'm halving the brow normal map into two masks. L_brow and R_Brow so they can move independent of one another. The problem I'm stumbling into is having the two masks fade into each-other equally so if added together, the color space equals 1 (all white). 1st Mask is for…