I know it's possible to have Mental Ray take an extremely high resolution texture and the further away the object is from the camera, all the textures are reduced to a minimum of 1K so the render is not using system resources to render an object in the distance. If someone can gear me in the right direction ?
Great work! Can you show us the lighting setup in UE, Everything is lit well, but it has a good contrast on the other side! Also, that Environment thing, looks good. you made an opacity mask for it?
If you have mirrored the UV's, which it looks like you did, one side of that object is always going to be inverted, causing the relax operation not to function correctly. Start by completely laying the UVs out flat with nothing overlapped and then stitch both sides together where it meets at the top, and then running…
Thanks for the tips. When I put the texture on the roof it's definitely out of place without some sort of trim. Easy fix/add though. As for the mesh stuff, I've only done a first pass. And the building in behind (the wall section) isn't really touched at all at this point. Cheers for the comment though! As for the side of…
OMG WALL OF TEXT! TL;DR!!!! Listen to Jesse first of all. He's been through "the shit", and still doing his best to make it happen. He knows where his heart is, has a good set of priorities, and on top of it all has a family to support. Second, don't give up. Listen to what others are saying and get a paying job. Anything…
Looking pretty good, great idea. My fear is that the chainmail will be messy in game. I was putting some on a character of mine about the same size and in game it's hardly readable. Just blurry. I think the biggest thing I notice is you could bump up the contrast. You need some really good highlights. And I can see the…
As a general rule of thumb ammo boxes are moved around as little as possible. Someones getting demoted for keeping their supplies in horrible shape. I'm not sure I would trust the ammo that came out of a water damaged box that was that dinged up, unless I had to. Also displaying it in ortho view on black background makes…
Hi all, been a while since my last post. Finally rounded up this project that I wanted to do for my portfolio and to see if I could also use it for the UE Marketplace, which brought it's own challenges, such as no Megascans. At first the plan was to simply create an asset pack, later I wanted to see if the pack was…
Well, I figured I should post why I joined the forums here. I am working on a mod for Vampire the Masquerade: Redemption and, well, I have A LOT to learn about model and level design so when I found this awesome forum I decided to sign up and see what I could pick up. I have not been dissapointed , great crits, nice…
There is alot of musculature you are missing. The bone structure is too strong around the jaw and not strong enough in areas like the brow. The example is stylized and the features are enlarged while the skull is small in comparison which suggests youth. In Blender you can set up an image plane and place the front and side…