First of all, the height map should be in the pattern of how wallpaper peels off a plaster wall. So search for examples of peeling wallpaper to use as inspiration. Think about what parts of the paper peel away first, those will be the darkest parts in your height map. What are the parts that are the last to peel, those are…
While all the current replies are good, I would also suggest a slightly different approach. Start by deforming your mesh into some poses, and you’ll see right away where it starts to break! For example the Warrior 2 pose from yoga. Then you can refine your loops to help your model retain shapes. Experience is often the…
Hi guys, first time posting here. I wanted to ask for some crit since i've recently started to "seriously" learn modeling (I came from an environment concept art background), and i want my carreer to move towards 3D environment art. I've been told that is important to first and foremost learn how to model decent props, so…