Hi. I am new to zBrush and 3d over all. Started with 3D sculpt and used Dynamesh but then got info from friend of mine that i should not use Dynamesh too often as i get too many polygons and it makes impossible to rig it later or build effect on it as it is too "heavy". What workflow is the best to follow and why? What do…
HI!!Everybody , This is my first time send Work in Progress,Hope everybody can give more ideas,Work on improving.According to starcraft 2 picking reference,I started......by the Way,My English is not very good. First is the reference:
Hey guys This is the Arttest i did for a position as 3d artist on the Starcraft team at blizzard, got the job and i`m allowed to share this now ^^ the 3d model [VEROLD]524407c168cb53020000049d[/VEROLD]
i definitely think that Blizzard is more than capable in translating their cinematics to the big screen, I think they have real super camerawork and their work always looks very epic. Oh and of course they have some of the best composed scores. I think believeable animation is a case of style and not capability, their…
I think the bricks and the stone are too small maybe. The stone looks kinda like rocks you find at a beach. Usually walls arnt made of random round rocks unless its fake and just for decoration. I would go for a square block like this:…
[ QUOTE ] JK: MacGyver, the game! [/ QUOTE ] Yeah, I know Arena wars isn't really my thing though. For anyone waiting for Starcraft2 (like me ) "Armies of Exigo" might be worth a try... it is a mixture from Warcraft3 and Starcraft with Blizzard quality.
This is the simple aircraft getting on fly/idle animation that I made for my SCI-FI hover vehicle for Unreal Engine 4. What do you think about this art? video here there also are more images and video on my artstation page >> tap here
Hello! I'm on a personal challenge where I have to make 9 busts, most of them are going to be sculpts with polypaint. Critiques are much appreciated :) Finished pieces [9/9]: Buuldron Spineblade [ Concept by AJ Nazzaro ] [ More images ]…
Hey, thought i would get some feedback on my topolgy on a Cloud Collector Aircraft before i take it up to high poly and then back it back down. Based on the concept by Seokin Chung. Here is the initial concept