Oof, long time no see :astonished: Unfortunately not much spare time, but managed to do something small for LD57 "Depths" Compo. Used Unity, no real game & easy to break :P The initial idea was to control an anchor/weight to which a figure is tied. The anchor goes down a tunnel with obstacles. When it lands, it's game…
I think it looks great! Some things I noticed, and keep in mind that I'm not super-familiar with your references, so some of that might be due to those. The front of the lower legs is very hard to read, the shapes get lost there a bit. The leather cloth feels like it was meshshmoothed. The borders are very clean and have…
Hey everyone 👋 I'm Gal, a 3D character artist and asset builder with experience in stylized modeling, concept sketching, and building optimized game-ready assets for real-time engines like Unity & Unreal. 💡 While I work independently, I also lead small-scale teams remotely when needed – so I can either jump in as a…
1) Bring the mesh down to level 1 sub division. 2) create UVs 3) Bump the resolution back up to the max level. 4) Under the Texture tab that is right under UV tabs, Texture from Polypaint. 5) Clone the texture. 6) Under the texture menu click flip Vertically. 7) Export the texture. Exporting the entire mesh with the…
Web Developer (Interactive 3D / Three.js) Location: Remote Company: HeartStamp Type: Fixed Bid Contract ($USD) About the Role We’re seeking a Web Developer with deep expertise in interactive 3D experiences — someone who can deliver buttery-smooth, ultra-realistic scenes that scream luxury. You’ll be responsible for…
Small update I was able to find a solution for the shading. This person put me on the tip of using the vertex interpolator with fake lights. I created a material function that uses the SkyAtmosphereLightDirection instead of an arbitrary 3vector. It generates something I can lerp between light and dark using the level…
Good start! Although the proportions are a bit different, look at the four main vertical beams, yours are a lot thicker. Each side has a single diagonal support per section, but you put two diagonals in an X shape. Look more closely at the concept. You have horizontal planks under the barrel, but these should be railroad…
hello everyone, Jeep willys MB.... decided to make this one as detailed as my skill allows me to which I hope will become a bit better once I am done with this model and I really hope some of you will guide me throught it if you see me making a mistake here or there. I don't really know the purpose of this model, whether…
Nah all good, specs for vehicles/mounts capped at 50k are fine well at least for me, because I've been working on a large asset creation technique + non industry pipeline which at this stage of testing just generating the prototype piece using an hybrid trim sheet approach, whilst also looking into texture atlas's, that…
There might be some confusion here with how this UI feature works. If under Preferences > Settings you have the Select faces with option set to Center, face center dots will always display when in face mode (you can't disable them), and you will always need to have your cursor near the center for the pre-selection to…