Job Description What is DAVIGO? We're a small, independent team working on DAVIGO, an upcoming VR vs. PC battle game. DAVIGO is currently the top upcoming VR multiplayer game on Steam and has a large following pre-launch, with over 40k Steam wishlists and 2k Patreon supporters. Our Patreon income has given us the…
Hi, It looks like I'll finally be experimenting with Wrinkle Maps/Morph Targets etc. soon. However, apparently, you can separate certain elements, such as the forehead and chin etc. How is this done exactly? Are they just cut out of a regular Normal map bake? Or is it done a specific way? Thanks
Hello, my name is Cody Smith, I am a 28 year old Unity hobbyist with 4 years of computer science education. I want to experiment with making a combat system that focuses on the feel of skill growth. I am inspired by the systems of Capcoms Monster Hunter series, as well as FromSoftware. They have strong foundations of…
Hi everyone, I decided to post the other character I am working on on a separate topic. This is a project for my final year at university. My team and I will be making a first-person game level. The game is greek inspired fantasy. I am one of the 3D character and concept artists for the team. I will be doing the Emperor,…
Thanks! Yeah the exploded views I'm showing here are purely for QA purposes. It's hard to confirm if a bake was successful when everything is nested in other meshes and whatnot. As for the polycount, I started with low hanging fruit and worked my way down until I hit 15k. There are still quite a few obvious edges I can…
Roy's Garage Fallout 3 style Goals: My goal for this project is to emulate the Fallout 3 art style and to make a portfolio piece that shows that I am adaptable to different styles. My target audience for this piece would be Obsidian Entertainment who is currently making Fallout 3 New Vegas. I want to have a small but…
This has been on my site for a bit now but I don't think I ever shared it here with you fine folks. The scene below was created in 3DS Max, textured with Photoshop and rendered in Unity Pro 3.4. Target platform was for web and iOS devices. Total scene was kept below 50k triangles including sideline props, lighting fx and…
Hiii, I've been making a board game over the last few months, play testing it with friends once every two weeks, and just wanted to share the current version's rules. Hopefully they make enough sense to where you could try playing it if you were so inclined. I've been using peanut butter wiki ( www.pbwiki.com ) to develop…
There are a few discussions on how to do holes (circular, polygonal) into a single quad. However, the workflow gets quite manual and requires quite a bit of planning and edge loops if you are completing the following specific objective: Repeating instances of a polygon hole into a surface that consists of multiple…
This is just a rant. I'm speaking from the fan & gamer's point of view, not as a dev. It slightly leans towards PC games. Remember back when Super Nintendo was in its prime? When you bought a game, you'd bring it home, plug it in, turn on your console and BAM! Playing the game in less than 30 seconds with no problems. It…