Things I forgot to say before are that she and the other knight I built fight together. So their armor needs to have the same feel to its design. I need to work in the team logo somewhere, just not sure where. All the design elements should be very strong and sharp. This guy:…
I've got [ame="https://www.amazon.com/ZBrush-Character-Creation-Advanced-Sculpting/dp/0470572574/ref=sr_1_1?ie=UTF8&qid=1324197683&sr=8-1 and it\'s pretty good. A very general overview of zbrush and basic sculpting / rendering stuff. There\'s also the vertex book which I believe has some zbrush bits in it.…
Overall the assets aren't bad, but just not enough to stand on their own as seperate portfolio pieces. The best thing to do with these smaller pieces is just make a small scene out of it, it doesn't have to be a large complex environment, you could just do something along the lines of these:…
Can I go on a bit of a rant here? Cause this is pissing me off. The way our system works is fucked-up. The local governments have ownership over infrastructure. So when it comes to laying down infrastructure, they're in charge. Only they never lay it down themselves. Instead they contract it off to the highest bidder.…
Hello everyone, I recently got back from a game developers conference out in Troy, MI called Interfaces (hosted by IADT Detroit). After a day of recovery, my brain finally felt up to typing all my notes up so you guys could all benefit from them. It was a very interesting conference with a lot of great speakers from…
Decided to get down on this. Inital thought lead me in a Hunchback of notre dame direction, so lets check it out! pintrest board here > > > https://www.pinterest.com/fraserd26/the-beast-ideas-and-ref/ > > > > > > > > L A T E S T U P D A T E < < < < < < < < OK so Thanks for all of the feedbacks. OI decided to go for the…
Hi all! Since there seems to be a high number of forward thinking individuals here on PC I figured I would ask around to see if anyone has experimented with T-splines and T spline software(such as fusion 360 or others) for hard surface modeling. I've heard that you can go from T-splines to polygons relatively easy. They…
Hi guys, this is my first thread here in polycount. So don't be too mean to me. :poly124: I have in plan in the next 80-100 days to model 120 realistic high poly weapons, I reckon each weapon can be model withing 3-4 hours depending on how much detail it has. I have some skill, I'm not the best modeler but I think I can…
sometime I wonder if people from here don't take me for a clown somehow :/ About Me : I have 17 years of experience in game development, as modeler/ texturer, then as ai programmer and now as pipeline tool creator. My project has been featured by IGN : https://www.youtube.com/watch?v=bI0j5SdhY6A The team i directed and…
So I haven´t created a thread yet because i really don´t feel like going into the hassle of uploading pictures during the work week and since I didn´t do it yesterday I figured today would be a good day to do it:P So I picked up som reference material and decided that I wanted to make a female who mainly uses a bow. So…