3Ds Max Script "Different commands stacking and auto cycling" under one hotkey? So i got an idea from one little usefull script i use (didnt make just downloaded it from somewhere). Is it possible to, in 3ds max, create a certain script, and then assign it to a shorcut (like "U" or "SHIFT+U")? This certain script would…
Usually that happens when your windows account is not the admin. Most of the time you need to actually be logged in as the admin for it to have proper access, just logging in with a sub-account that has admin privileges doesn't cut it. It has something to do with where 3dsmax saves preferences and that those folders are…
I agree with Vig,i say stick with it until you get that first title under your belt. For starters it will give you more work to show,it will give you more leverage in finding your new job and it will show you can stick with a project until your finished. I was in your position at my last/first industry job and i stuck with…
No, I was just thinking they stick out too far to the side. Nobody would actually tile a roof like that, and they stick out far enough that they'd probably just fall off anyway. But if they just stuck out a little, it could be 'sloppy roofing job', or they are starting to fall apart/slip out of place. Breaks up the…
This. after 8 years of using Modo and also using Max and Maya professionally I prefer Modo hands down. This release really puts everything on the surface and makes this badboy well rounded. The bend and twist deformers have been in modo for quite some time but you haven't been able to stick them in a stack before now. I've…
Hi Canden, a few crits for you: - Like Sectaurs said, do not render on white. It makes it difficult to see what's going on inside the object's silhouette. One common solution is to use a gradient background that goes from around 33% grey at the top to 66% grey at the bottom. If you want a solid color background though,…
Ah makes sense Mop, sometimes I just don't think about basic principles and immediatly blame it on max "Why isn't it doing it damnit!" when in reality I am trying to do something stupid. Edit: Alright, can you explain stick to me? So far I have been using weld and cant seem to figure what stick is doing, try to stich the…
SDFs are used in many different ways like making reading text in games less pixelated. https://www.youtube.com/watch?v=CGZRHJvJYIg 2D wise it can also be used for example in creating rain hitting the floor, creating a raindrop effect, 3D wise, intersections to visualize visibility shapes, ranges... or like a less resource…
Hello everyone I have been lurking this forum for probably a good year at this point and love everything on here. I don't see much hard surface modeling on here, but hopefully you all can still help me. I have been learning Maya and have finally begun my first weapon model. I'm modeling a sniper version of an M4 rifle. I…
Compatibility | Documentation | Asset Store This package extends Unity's Post Processing Stack (v2) with 33 additional screen effects. Aiming to provide visual enhancers or feedback effects. ⚙️ Post Processing Stack benefits • Effects work in Scene View • Changes made in Play-mode are saved • Profile-based settings, easily…