I'm experiencing the following problem with VRay for Maya. Looks to me like tangent mismatch between viewport 2.0 and VRay. I'm rendering in Maya 2017. I'm using VRay version 3.52.03The Normals on the mesh are completely soft and "unweighted". Can anybody tell me of a workaround or checkbox to get this fixed without…
I am not a maya friend but be sure to check some of these scripts out for maya: http://www.highend3d.com/maya/downloads/mel_scripts/texturing/ I can only imagine that maya is very rough on the UV side just like it is/was with modeling
So I know there is the cool little program called Switcher that lets you transfer your Maya view port ability's to Max but is there one that transfers from Max to Maya? I prefer Max to Maya ten fold but need to get back into the swing of the things with Maya. I would prefer to keep the Max way of doing things as I like Max…
Autodesk has released the 2024 line of products including 3ds Max and Maya. My role these days is pushing USD into both products and various workflows. Although USD started in the Film industry, it's quickly becoming a prevalent aspect of Games as well. USD is one of the several Open-Source projects that we are embracing…
First Maya 2020 USD binary is ready. Thats a huge step for maya in the right direction. Unreal and Unity are both ready to load USD Stages. https://github.com/Autodesk/maya-usd/releases/tag/v0.1.0 MaterialX 1.37 Specs is also realeased. I hope Substance will show something this week.…
I'm exporting a car from Max in FBX to Maya. Some parts of the car in Maya just become white with a Phong material, others are the normal gray. I can change the material and color and what not but ONLY the gray stuff gets affected. Exporting an OBJ from Max gives the error of UV's out of range and Maya refuses to import it…
Hey everyone, Stupid easy, but I can't get it to work I'm trying to import maya.cmds as maya USING the userSetup.py file. I'm in the right file path {C:\Documents and Settings\<username>\My Documents\maya\2016\scripts}, but it won't load when maya opens up (tried maya.ls(sl = True)) Can anyone help?
Does anyone have a solution to this issue I have been having with my Zbrush - Maya - Substance Painter workflow, when it comes to baking normals. Examples below; Zbrush - Maya - Substance Painter (For this example I have made no adjustments to the file in maya, simple import and export back out as OBJ) Zbrush - Substance…
Hi, i want to ask is there a way to make the maya edge constraint to behave like 3ds max? like what the guy did in about 13:10. https://vimeo.com/106099548 Maya edge constraint sliding will change the shape. the orange edge is what maya give me, but i want the result to be line red line.