These are all cage issues, m8. Always make a custom one for such advanced shapes. Google will help you with both the "how" questions. #1 - skewed details due to vertex normals pointing at weird places. Weird=/=wrong tho. #2 - is the same as #2, yeah, but without seeing your highpoly IDK what's going on. #3 - Ray distance…
hi Vitor! very cool works u have in here, i especialy like the rhino sculp. I think were a good ideia arrange the uvs to hide the seams on his arms. Btw why u cut the orn? I think the big one fits better give him more "carisma" cheers m8
Putting some weapons me and a few m8s did for GhostRecon ingame The only stuff I did was the textures for this rifle, along with said getting crap ingame and an early attempt that didn't go well they're 500-600 tris and are all on a 512x256 map each, plan's to replace every weapon/character with 'high def' stuff
wouldn't these be much cooler then the catterpillar wheels? http://www.google.nl/search?um=1&hl=nl&biw=1680&bih=949&tbm=isch&sa=1&q=destroyer+droid+star+wars&aq=f&aqi=&aql=&oq= Maybe use the legs as a design like you see in Pirates of the Carribean 3's rock crab; [ame] http://www.youtube.com/watch?v=f_QxjbcG3UY[/ame] Very…
[ QUOTE ] Nice work m8, great consistent pixel density and the overal ambience works really well. Those statues have a great atmospheric aged bronze quality to them, great to see such continuity between all the assets but thats what comes from either having fewer people working on them or people who can work well together.…
Thanks m8! Heh, sure that ain't her.. "mid-stuff-cloth" you're seeing? I have no clue what it's actually called, Loincloth? Could you illustrate what you mean? I can't seem to notice it. Here's a new speedie for now: Less good than the one before, but heck love trying stuff out. Probably doing a series :)
Thanks for the advice m8. It's good that you reminded me, you see, I used to have a 3d and 2d section, but since I suck at concepting I decided to remove it. Didn't really think about that it would render the 3d link useless. As for the links, I'll try making them larger, or perhaps I'll just display the images directly…
Indeed. If you're writing a letter to someone, you don't say "Dear m8 wot r u doing this summer cuz i need a holliday"... I don't know, maybe you do. That might be the problem! But if you can write legibly and correctly in real life, why not on the internet? What's stopping you? The only thing stopping you is laziness.
AdamBrome - Thank you Filler - Thanks. I would've done more but I'm lazy Weiser_Cain - Thanks for the honor b1ll - YOU BETTER! lol John_Warner - Thanks m8 killingpeople - thanks man. Newish avatar? looks killer! IceWolve - too much work... for me. Moving on and learning normal maps now. Was finally able to play around…
I've been getting back into texture work and am always interested in reading ANYTHING about HALO art. Even this old stuff! :) I noticed one of the screenshots, https://s3-us-west-2.amazonaws.com/polycount/halo4/m80a.jpg REALLY reminded me of DOOM 3 and I checked and sure enough Kenneth Scott was a senior art director on…