3D Environment Artist Mid-Senior Level Threewave Software is seeking experienced Environment Artists to create compelling environments for our newest exciting PC and Console titles. Threewave Software believes in supporting team effort and is looking for team players who are bright, love a challenge and are highly…
i would do the art test if it only takes a couple days. They already like your portfolio, and if all fails and you are still looking for work in Feb, you'd have made a good impression and it'd be a fast track to getting hired. It doesn't have to be your first pick, but this is a great opportunity to create a backup plan B…
Hey all ! I purchased Marmoset Toolbag 4 on the very first week it was available. I'm really digging the software but i feel like the lack of support for sbsar files has made it overly complicated for me to use readymade eye assets. There doesn't seem to be any options outside of sbsar files. I used to use this for my…
in theatres tommorow! don't know when i will be seeing it though. i could wait for snemmy and kahlan to visit and see it then or i could just go see it saturday and then again when they visit
Hey Polycount! Here is the robot I'm working on. In the next few weeks, I will finish the modelling, retopologize, texture and render it. Much pinching. Very WIP. Not wow. Thank you!
Edit: Updated service packs. When I open my Maya file I get an error message followed by a blank scene. Can't see anything in the outliner. Anyone know the problem? file -f -new; // Warning: file: C:/Program Files/Autodesk/Maya2018/scripts/startup/rememberViewportSettings.mel line 29: Active stereo does not work with Aero…
I've been working on this for a bit, and I'm pretty sure I've been looking at it too long. Any feedback y'all could give would be much appreciated. I'm hoping to plus this as much as I can.
Yep, what Talon said. Just import all the files and it should work fine. And as a side note; there's really no need to use the "import new assets" menu. It's basically just a glorified file copier. Simply drop your FBX files into your assets folder and they'll get automatically imported.