Hey Guys ^.^ First time posting here, Would like to show what I'v been working on... I'v so far made a tiled sand texture some rocks and a plant. Looking to add more to the scene/environment and see where this takes me. Looking to challenge myself with different textures and details. Any feedback or comments are…
This is my Polycount CS:go competition entry. It is inspired by the TRON franchise, and so it has the black background and the bright vibrant colors in the forefront of the skin. The skin is fairly simple, but I feel that this matches the mil spec weapon category. Orange is the color of the antagonist, and blue is the…
Thanks! Keeping it simple can be difficult in it's own way haha. But I really like this process so I'm going to make a few more desert eagles I think and try a few different methods. :)
Good day today, I'm taking my first steps upload for Diegel. It has decided a very long time, until I for a gun and a design. After many pictures from 1970 and 1980 SCIF FI viewed history. I hope I can convince that with this design I.
Hey, this is my latest project, showcasing the new real time raytracing features in Unreal Engine. Comparison video coming soon! https://vimeo.com/342867305 I am writing a detailed breakdown of the scene, I will update this post with more images soon. Most of the designs were inspired by the temple of Athena Nike in the…
Finished my work http://steamcommunity.com/sharedfiles/filedetails/?id=681292857&searchtext= Original Post : Here's my WIP deagle skin that is heavily inspired by 80's sci-fi videogames and also tron. I still need to add more detail and make the skin a lot more darker.
https://www.youtube.com/watch?v=TkJeDf_jV7s For Those who played this game for 19 years Veteran and Old School Counter - Strike players If you are a veteran or an old school you like it and we have the symbol of this gun in game Respect!
I love where this is going, I could totally see the A10's kicking up loads of dust. I watched a talk about the development of Operation Flashpoint: Red River last week, and they spoke about the best way to convey depth in desert scenes was using layered ridges defined with arial perspective and height based fog. Im not…
How about the pebbles at the left side of the picture? Are some integrated in the material? And how many other pebbles did you sculpt? I wanted to make a desert scene and have rocks and pebbles like that, but didn't know how to approach this efficiently
Hey everyone, first time posting here. I have been told to post by a friend to get some help. I have only been doing 3D for 8 months learning from the community on here and thought it was about time to post and get some critique on my scene. Thanks for looking.