Hello, My name is Fedor I'm Material Artist & Environment Artist and I'm currently looking for: -Freelance work -Full time remote work Experience: 2018-2020 Personal projects 2020-2022 Freelance - Vegetation and prop creation, environment art. 2022-2024 NEXT-GEN DREAMS - I started as an environment artist, creating…
I never had to make pillow pipings but when I need do to similar small seam-adjacent details I leave them as seams (or even use proxy piping if I need their volume to affect something in the simulation) and when the garment is ready: 1. I export it to my 3D software of preference without any proxy pipings if I used them.…
I was thinking more in the hundreds of thousands but I guess that's not really useful for a painting app. I will continue to ask stupid questions in here btw - im really curious about how this is going to pan out.
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game.I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets.I'm currently modelling some of the…
You'll want to go into the curve editor (Graph Editors > TrackView - Curve Editor) select those keys and click on the "Set Tangents to Linear". Which is the Euler way of handling curves, Biped by default uses Quaternion and the TCB values (Tension Continuity and Bias) to control curves. Biped can be set to use the Euler…
If I understood your post correctly, then you simply agree that more stuff should be accepted and thus spreading the revenue to the extent of balancing with artists outside the workshop. Though that was never my focus. As I was comparing last year to this year. We have much more high quality stuff being submitted but less…
Hey guys, just a quick update. In between implementing some proper 3D collision detection in my engine, I've had a play around with Lightwave and Blender. Somehow I prefer lightwave by far. The interface is so clean and simple, and the straight forward tab/menu layout makes it very easy to find what you need. I've had a…
Hey everyone, I just wanted to post back here. I made another post over at GameDev.net and posted this issue. After I uploaded a test file one of the members there was kind enough to test it out for me and confirm that the issue is the result of bilinear interpolation. He also was kind enough to post an explanation of how…
Update. I believe this is better, but hey ... I'm ready for anything! Thanks again BagelHero I'm continuing to look at real guns and game art guns for reference, continuing to try several different approaches, and continuing to ask for help. This is very much something where I need to figure out how it works, not just…
Thanks for the quick response. The Mat ID numbers do match in both. I want to maintain the continuity in the mesh when I bake my normal map, so if I separate the two blocks in the high poly as I have in the low poly then wouldn't it lose that continuity?(or transition whatever you want to call it) I should also mention…