Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Happy May! Once again, very cool concepts :star: I wanted to try out the eye, specifically have it track the player/ camera. First, blocked it out in Unity using primitives and worked on the functionality. Put the eye into a squashed container so it gets flattened and used a look at constraint with the camera set as the…
BWAHAHA! I've totally been there. Not with AOL though, but with Alienware. FUCK Alienware, BTW. Gone are the days of me being transferred to India where some obvious Indian who claims to be named "Abraham" or "Witherspoon" won't let me cancel or get some god damned customer support.
Hi there, Can someone show me how you port model files from these two games. My aim is to be able to port these over to a source game and run them as ragdolls -I don't plan on redistributing them, just as use for a learning curve which me and my friend will do in our spare time ( we know nothing :poly124:)
Normal map looks pretty good for not using a high poly. This doesn't seem like a really cel shaded style to me though, the shadowed areas aren't dark enough, there is no clear line between the light and dark areas.
Hello everyone! My name is Gustavo, and I’m a 3D Artist focused on creating characters, creatures, monsters, and stylized/fantasy designs for games. I work mainly with: ZBrush — Sculpting and Modeling Maya — Modeling & Retopology Substance Painter — Texturing Real-time and game-ready workflows My main passion is bringing…
I click on symmetric pattern on one sleeve and mirrored copy doesn't attached to the rest of the body-covering part. I'm trying to replicate all steps on youtube guide, but in the video this problem doesn't exist https://youtu.be/Dr90IaHSA54?t=62
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Call of Duty 4 has a new patch 1.6 with a 4 new maps - Creek,Broadcast,Chinatown,Killhouse. http://www.nzone.com/object/nzone_callofduty4_downloads.html