I'm trying something different than my usual work to improve my anatomy knowledge. I'm going for exaggerated proportions and muscle structure, perhaps similar to street fighter. It's based of a drawing a friend of mine made up: I'll be posting here in hopes of feedback to learn as much as I can from this project. Here is…
Hi everyone! I started working on the Arenanet Art Test recently and I have finished blocking in most of the high poly. I've played Guild Wars 2 for awhile and I really like their art style, but I haven't made many characters in this style previously and I would appreciate any advice or critiques. Thanks! :) Concept
Hey everyone, currently I'm working on a BTR-90, a russian infantry transporter, on my spare time. The highpoly is nearly finished and I hope you guys can help me with some critics and feedback about the current version. So, enough talking- here are the screens: Final Update from 13.12.2013: [ame="…
I thought those tiers looked amazing. Beautiful silhouettes, and each had a main theme/focus. Very intelligent design. Never could find who designed them. Examples:
yeah im working on the player model, the structures textures are a WHOLE other story one thing i want to keep is it being somewhat minimal ... so im thinking of adding a few extra armor lines or something.. but its definately open for advice since im just experimenting really.
FULL SET - PHANTOM ASSASSIN Hi all! I wanted to show the community what myself and a few friends are working on. This is a full set for Phantom Assassin. We tried to pull from her lore and work within the game art style to create some beautiful gear. It isn't finished yet but nearly there. Here is a shot to get an idea on…
Hello! I live in the Seattle area and like ArenaNet's art style so thought I'd try my hand at the Arena net art test and see how they like it! They don't seem to mind any sort of public interaction, so figured I'd make a thread to give myself mini goals. Have the body and head sculpted and just finished blocking out all…