A couple of things jump out immediately, like the fact that his diaper must be pretty full :P As people have already noted, we don't lift our feet that high if we don't have to, it expends too much energy. Likewise, as has already been noted, the feet need to come in more towards the center line from the front view. Biomag…
Hey guys! I've found the biggest problems I run into are usually rooted in bad workflow. I'm really trying to improve this by following tutorials, but I always seem to get hung up or miss something. Recently, I've been following some ZBrush tutorials from 3D motive, and while they are very helpful, there always seems to be…
Love it. I see that you use procedural realtime masked textures for tanks. Hatch is baked/Baked masks or baked completely? Because it looks a bit better than rest
We may be a continent away Duke but theres an element of hard done by good old boy trash in most scots and irish. Outside of that, I think anyone thats 'lived' their life rather than spectated it, can appreciate lyrics like 'bound by wild desire.. I fell into a ring of fire' and thats a big hook for the rest of the mans…
Latest screenshots: Original post: The project is a WIP! Hello! School and my final year game project are over now, so I finally have time to do some personal work. I've decided to take one of the locations that I didn't get to finish properly during the school project, transfer it over to a new scene and use it as a…
Would you mind telling a bit more about the way you tackle these ? I suppose that the finer textured details are raster, but still, these shots and and your car and tank vector renderings recreations are really quite impressive in their accuracy, as they don't have the usual signs of vector work.
When it comes to sounds I am not really happy with sound effects stop working in the middle of a fight. Half the shooting doesn't get played making it hard to keep the overview through out all the VFX blasting in your face. But here a prime example why this isn't about the artists and devs working on the game, but by the…
I build Blender tools with a focus on automation and production speed, primarily for game art workflows. Before deciding what to build next, I want to hear directly from people who use Blender seriously and run into the same problems over and over—the kind where you think “this should not be manual in 2026.” I’m not…