Looking good! What I think your scene needs is a little dirtiness. At the moment it feels a little clean for a Waterfront house in the Imperial City. As the style is angled to medieval, they didn't have clean looking walls or stone. The word I'm looking for is wear and tear, I think some of your textures need this, adding…
Supplementary. I quit working full-time in games five years ago after ten years of mostly AAA game work. I work as an electrician/fire protection technician and that is a better lifestyle for me. I've also done a few short-term contracts in games to make extra cash the past few years. I've made about $40 per hour on…
First, for your spheres, increase the tiling, else it makes
them look stretched. Just go to the menu material > edit and up the tiling
by something like 3. I’d also suggest figuring out how to turn on height with tessellation
for your material renders. The first one I can’t tell what the texture is meant to be. The second…
Starting to get somewhere with the Sewer environment. I sculpted the fan and made a stone wall tileable in Zbrush and set up world aligned textures to avoid weird seams. Also sculpted/textured some mud piles for the ground, but I think I'll edit these since they look very low poly when i actually put them in lol. I can't…
You can access the asset store from Unity itself. I updated my Unity version to 3.1 this morning. I don't know if it was there in the previous version. It's under Window -> Asset Store There is a good chunk of stuff in the store already.
Updated and fixed the problems. Fixed the seam issue on the side by adding cobbled stone to hide them, Toned down the light in the temple room, and put stone variations on walkway.
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Official Trailer Evil Conveyor Available on App Store - YouTube App Store Link Evil Conveyor for iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad on the iTunes App Store Evil Conveyor is all about an ancient battle between Good & Evil. In this game you are supposed to…
Hey guys, I'm trying to store an animation curve as a texture. I have tried a few ways but can't get it right. I've got 28 frames with varying values between -1.0 to 1.0. I'd like to store it as a 1x28px texture. I've tried letting a place2Texture's outU drive an animation curve and use that input as color in a material.…
http://www.gamasutra.com/view/news/259307/How_2_Torchlight_devs_used_new_tricks_to_build_an_oldschool_space_game.php Rebel Galaxy isn’t actually a Unity game -- it’s built on a heavily modified version of the open-source Ogre3D engine that also underpins Torchlight. But when it came time to fill the game with art assets,…