AlexandrL Thanks ,its exactly what I asked about because I often can't make it work at all or even export from Designer. Only something very basic . Any custom node, pixel or value processor and its almost zero chance . For your case it just follows basic logic : zero in no, one is yes. The rest is UI decoration.
I would go with an i7. You never know when youre going to need multi-threading, and overclocking is more of a gamers/benchmarkers game. By the time your i7 will be underperforming it'll be time to upgrade again anyway. For GPU, I recommend nVidia. Maya is the only software that plays nice with ATI, other times, and for…
Portfolio: https://www.artstation.com/oweneljayi Email: owenbussines@gmail.com Discord: .mr.owen I’m a 3D Environment Artist focused on building high-quality, game-ready worlds in Unreal Engine. I work across both stylized and realistic projects, handling everything from modular kits and materials in Substance Designer to…
Hello everyone, I'm currently a student in game design with a focus on 3D modeling. This Knight bust was one of my final assignments for a 3D sculpting class. I know my skills aren't really there yet since it was my first time using Zbrush but I would really appreciate any feedback or critiques.
Oh i meant how you have a real jacket and it might have an: interior layer of clothing and an exterior layer of clothing & they play off each-other, which i think could benefit being done even if just a simple "re-cloning" of the exterior flipped made into the interior. Should be quick just mentioning it because the jacket…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Thanks but the Retopo modifier really isn't an option for clean HS topology. I need to keep the geometry the same. The only reason I want to use Blender right now is for the Meshmachine Offset Cut. All the other modeling I do in 3dsmax. There must be some reason for the topology mismatch between Blender and Max. Geometry…
Trying to gain more insight from the vets around here. I'm working on some standard props, a gas/water tank, pipes and other metal barriers but I'm having problems re-creating a realistic rust on the texture. I'm trying multiple techniques and I was wondering if anyone has any general tips for creating good rust. (even a…
This is really overkill for a game but I can't really suggest much (detached handle example) without knowing the type of game and how you wanted to use the mug but as it stands I'd argue it's even overkill for a movie prop If it's a hero object in a first person game (like a gun in call of duty) then you want higher poly…