So I've been using merge to center for a lotta things. I've never had this problem until using this version of Maya though. When in edge mode, I select one edge, select merge to center and it does its job! BUT, now it switches to vertex mode after doing so, even though I was in edge mode! So it basically defaults to vertex…
I have a problem I can't understand. When I merge my object in Maya to create one "hut" model, the look of the textures changes on some part. The become lighter and look differnt. (on the part with the alpha material - the overhang. the second pic is before the merge). Why does that happen? Is it something to do with the…
Hey there, I have a bust that I've been working on and I'd like to add a full body to it using a basemesh or ZSpheres. The thing is my bust is 6 SubD levels and has polypaint on it. I've tried to use Merge Visible but it doesn't really combine the meshes - instead gives me a seam that I cannot get rid of. Is there a way to…
Our game levels are pieced together by designers in our level editor using discreet assets that have their own mesh and texture data. We need to do some texture atlasing and geometry merging to reduce draw calls. I'm hoping to reverse build the levels in 3DS Max and merge / atlas things there. I'm pretty confident I can…
I am attempting to write what I assume is a pretty simple mel script to achieve this behavior: • Select shortest edge path based on current selection of two verts • Switch to edge component mode • Set selected edges to hard I got as far as finding this: polySelect -shortestEdgePath 10 100 pPlane1;, but got stuck trying to…
I've got some faces selected on multiple objects through a script and I need to only select the faces from the object with a certain name, is there a way to remove from my selection or remove from my array in Mel? I was thinking the name of the object would be enough to identify which faces I want, but I can't figure out…
I isolated a problem with a 3dsmax file to a certain group. When I merge only that group 3dsmax clothes without an error. I had multiple previous versions. At first, I could still merge the group from them, but now 3dsmax crashes instantly (closes without an error). What could cause something to start crashing with exactly…
ok guys.. after I used distance caculator tool the normal map goes correct now ------ Hi , I am going to created legs model and I get a result like this , seems that those 2 legs also bake for each other in marmoset dose any know how to bake normal in this situation? thank you !!!!!!!
Christopher Diggins, a 3Ds Max Developer and one of the people responsible for MCG, has created a new blog post to aid people in learning MCG in 3Ds Max 2017+ There are some great examples that are useful to users even if you don't want to look at the graph. http://area.autodesk.com/blogs/the-3ds-max-blog/more_mcg_samples