Prelim results are about 95% positive! I'm still seeing some areas on a compound curve boolean mesh where there's some vert pinching in the remeshed version...I'm attempting to see if it's an issue with the input geo, or or something I can fix on my own.
chiniara: thanks! Yeah, as soon as I have more free time there will be more streaming and tutorials, i promise! RailbladerX: thanks! Yeah, its a shader. I use shaders 90-95% of the time I would say, and base my textures from that : )
Hey no worries Brice! This is just about the best real-time shader I've seen and I really wanted to use it! I'm definitely behind the times in terms of graphics card tech. I'll just chalk this one up as another pro when deciding whether or not to buy a new card. Just to show you what's actually happening when I try to load…
This is a late WIP post, as the skin is almost done and ready to upload. Finish is gunsmith. The skin is different every time, but the astronaut is on the play side 95% of the time (maybe some like it more without the astronaut.) Thanks for any feedback General ^Factory New (Min. Wear) v Battle-Scarred (Max. Wear)
This AWP is inspired by space invaders. Picture of AWP: http//images.akamai.steamusercontent.com/ugc/278473128255753830/FC998E59CE94A9C9AB44EFE1110F2CB52ADB8EA9/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to=*,*|637:358&background-color=black Link to…
Been a little while with doing some work stuff, here are some more completed parts. Just have the Front Trunnion and the inside of the Upper Receiver to do. Then I can do the belt feed system. On Day 20, hope to wrap it up in 25 days with 90% to 95% accuracy
The barracks is ingame and 95% done. I'm going to be making some pipes and fuse box props that I'll arrange on the outside to pimp it a bit, but other than that it's finished. I'm going to be showing it off in a blog post this weekend, so any comments and suggestions would be greatly appreciated! :) Screenshots incoming:
Yeah, it's free in that you get it without extra money. But they have invested considerable dev time into a tool that's once again only good for the enthusiasts 95% of the time. What would you say if 3ds max or Maya got a UV tool that can only take you half the way?
Well ptex is like 95% done now. Personally I love how the brushes feel. I've been playing with sculptris since it was first released and I'm sorry to say, while it's a cool idea and I wish him luck with it, it feels like sculpting on a water balloon to me at this stage.
well, Earthquake your suggestion is working about 95% just like everything else suggested...I don't know whats going on and why it's doing this, but it's clear I did something wrong and having 2 UV layouts is apparently a bad idea, so I'm just going to redo it