I was reading a couple of things to get better idea about these two workflows. So.. the point is, when you told me poopipe about colour texture for specular reflectance you were meaning to use a value color between 150 - 255 to be considered Metallic with Specular, right? When you told me that i was lost because for me it…
Hello everyone, Today I want to introduce you a new feature of my Importer Hub for CRYENGINE tool along with the 0.5 update which allow you to make a complete seamless workflow between the new Quixel Suite DDO and the CRYENGINE mainly useful for preview you work directly in the engine. First, keep in mind that this feature…
Removed the heavy scale detail from the face, we got a bit too horny last week; removed unnecessary horns that would interfere with clothing and armour systems. Worked on better horn>hard scales>soft scales>skin transition. Reworked head and neck scales to be less pointy and jagged. forearms were tedious, wings were a…
So this 3D engine I'm using(and I can't change the tech sadly) seems to use lightmaps(just simple 2D dds textures which are mapped to the second UV channel in geometry) in quite a particular way for large chunks of terrain. It seems to read the alpha channel from the lightmap and use it as a multiplier to the lighting…
Matte Painter / Set Extension / Concept art from Environments / Cinematograph 3D Artist / Lighting Artist. ---------------------------------------------------------------------------------------- I'm Danny, an environment artist specializing in Cinematography. I offer 2D and 3D services of matte painting, set extension,…