Hi all Here is my texture 1024*1024 : http://users.belgacom.net/bn106462/UT1024.jpg 512*512 : http://users.belgacom.net/bn106462/UT512.jpg And Here is the concept : http://users.belgacom.net/bn106462/UTconcept.jpg C&C are welcomes
Hi, this is my first environment, hopefully it will be easier to get into the industry than with character stuff. Any help on how I can improve it will be really appreciated. 5075 polygons. 14x 512 maps, 1x 1024 and 1x 512 by 256. Made in Max, no lights. the 1024 is the road. The model is based on a photo.
Yeah planned on posting these anyways. The textures are all 1024x1024. I tried 512s for the diffuse but it washed out a lot of the detail. I could probably get away with a 512 on the normal and opacity / alpha but it doesn't need to be optimized for any specific purpose. and here are the wires
Thank you Eric, it make sense to me what you say because moreover it would be a ton of wasted space with a distance of 32. But I'm quite confused because in textools for instance if I bake a blockout map using the same padding of 16, what I see then in photoshop is a distance of 32. But if I pack it's different result.…
Here is a more recently made character. 8) The character is 9322 tris with 2048*2048 diffuse/specular/normal maps. The machete is 748 tris with 512*512 diffuse/specular/normal maps Used; ZBrush, Topogun, Maya, Xnormal and Marmoset.
Regarding materials I now have a shader with colorizable rimlight, fake sss and hopefully other fancy things soon. Will post it later if anyone interested. Here with 512*512 maps two default lights and one Roboblitz skylight. Wooo.
about 500 polys and a 512 by 512 for now unless programmer tells me to scale it "the lids aren't THAT big of a deal for what you are doing." indeed it isnt,its for a police program, but i think ill do it either which way.
This is the latest piece I will be adding to my reel. It's still wip so the texture is far from done. It is currently 658 polys and textured with 1 512 x 512 targa with alpha. I'll be adding some plants, mail box and maybe some chairs to the cabin. Let me know what you think. Alex
Is your document resolution in the Document Settings set to 4k or 512? If you are just exporting at 4k but your doc resolution is set to 512, there is a bug in the current Painter build that upscales the texture instead of adding details, you need to set your doc to 4k before exporting.
Well well its done whoo!:) Pics from Toolbag so it will look a bit different in game tho. The tris count ended up to 11813. The texture is 1k x 1k for the head and 2k x 2k for the body and 512 x 512 for chain around his neck.