This is the latest piece I will be adding to my reel. It's still wip so the texture is far from done. It is currently 658 polys and textured with 1 512 x 512 targa with alpha. I'll be adding some plants, mail box and maybe some chairs to the cabin. Let me know what you think.
Alex
Replies
Its too monototone - loads of colours, but it looks like each area is a solid block of colour.
The model itself is also very symmetrical - you could make it a much more interesting.
Have a wee think about the cabin - who built it, when they built and what it purpose was. Did the current owners build it as a playhouse for the kids? Did the current owners grandfather build it with his bare hands as a hunting lodge? Those 2 stories make 2 totally buildings.
I would like some feedback on how models like this are made for games to make the most use of the texture. I'm texturing this with the limited knowledge I have of rts games, however I am looking to expand my workflow so I can be useful as an environment artist. When I made the model I wanted it to have the least amount of polys and did not set the model up for mirroring.
Here is how the model looked before I removed the quads so it had the least amount of polys. Should I leave more polys to allow for tileable textures? I do know it depends on the game, but I'm looking to get hired full time so I'm wondering what I need to do to get there. Thanks.
Alex
At the moment, you're using a 512x512 that essentially contains only a handful of 32x32s. I see about 8, possibly 9, only about 1/32 of your current texture space. For any showreel, you'd have to provide a very good reason why you have chosen to build the model like this.
The bplack lines on the texture to define the plans are very harsh, and they simply wouldn't be that dark or as uniform in colour.
That's not to say you shouldn't use alpha decals - they're very useful as rick says. But they depend on the engine and can always be minimized.
Id work the chimney a little more, its very reptetive atm.
the mesh is nice, but i think the texture has a lil ways to go.