FINAL UPDATE (December 31, 2012): We have found our background artist, our character artist and our programmer. However, if you are a background artist or a character artist and are interested in the project, you can still contact us. We have a lot of art assets to produce, so we may recruit other artists.
One object with about a million points does not require 8Gb of data. Assuming 32 bytes for each point, you only need 31 megabytes of memory to store it. Their claim is just regular instancing. Reference the same memory repeatedly instead of repeatedly storing the same points.
a School project ive been working on lately awesome Reference by T - wei Original reference >> https://s-media-cache-ak0.pinimg.com/originals/1f/e2/31/1fe231cfd178efd319576c32707fdac7.jpg [This post has been modified for not respecting the WAYWO rules, please refer to the sticky - mod ]
Yeah, ok serious response time then: Voxel cone radiosity, this shit is awesome. https://www.youtube.com/watch?v=fAsg_xNzhcQ playable demo here: http://www.altdevblogaday.com/2013/01/31/implementing-voxel-cone-tracing/ Also, this is what UE4 and the latest Crytek stuff is using, afaik.
All on whisperwind: Wolfsshadow - Lvl 60 Taur hunter (yeah I kinda went hard core for the first month and a half when WOW came out...) Ruknka - Lvl 31 Taur Warrior Aueko - Lvl 24 Orc Shaman Fudge - lvl 6 Dwarf Paddy
I'm curious how other people handle similar rigging for a more higher end look than just shoulder weights. Here's an example that could be worked off to create some helper joints for the armor and cape instead of muscle deformation, skip to about 31:00 to see the joints in action. hmmm…
If your 31 pull thumb out and get to it. It's a career and having some traditional skills will boost your value dramatically. Also to note. Blizzard use's a hand painted art style. hand painted art style hand painted So learning 2D is pretty much essential... Look at tutplus or the other million drawing sites out there.
Hello, My name's Ria, I'm 31 and live in the UK. I'm currently attempting to brush up my 3d modeling in the hopes of eventually creating items for Dota2. At the moment I'm spending as much time as possible practising sculpting in ZBrush, and watching hours and hours of tutorials and streams. All inbetween looking after my…
[ QUOTE ] The Contest shall commence on July 31, 2006 at 12:00 AM PST (the Commencement Date), and shall continue in duration until 11:59 PM PST September 17, 2006 (the "Deadline"). [/ QUOTE ] I'm seeing a month and a half. slightly more than 2 months if you start early. Which calendar are you guys using?
This is a cool idea! It's always fun to see where everyone came from, and a nice reminder that everyone used to be shitty at some point :) Here's mine, roughly 2010 or so? All I can say is, dat construction history. Also if anyone was wondering, that solid green mass is a 186-gon. Here's my latest project as of 31 Oct