Oke, I tried changing it to 256/512/1024 and the sizes of the boxes to 16/32/64. It works for all the patterns except the 3:1 herringbone ones. Since the length is 3 times the width, they are 48 by 16. If you divide 256 or 512 or 1024 by 48 it'll give a result with .333 or .666 which will make it impossible to make it…
With this first model I was mostly concerned with with my ability to shade things properly. I might bring this down to 256 x 256 but decided to leave this like it is and make it a unique texture. I'm still working on the texture. I have yet to add any overlays or anything of that nature just working the shading mostly. The…
Hi I have a few questions about modeling. Currently I'm doing some environment props and targeting a developer that makes Nintendo DS games. I have searched through some of the threads that have information on the DS specs. From these threads I decided to keep my props under 256 tris probably around 64 or less, of course…
Imho convert to 8 bit could also help. It's a palette color, with 8 bit and 256 colors from what i can see. And i am not so sure if this image wasn't compressed to save some space and performance instead of making it looking good. Sometimes in game development you sacrifice the look for performance reasons. For the second…
Although the GBA has 256 colour screens, you cant have a 256 colour background quite so simply. It's bee a few years since I have done GBA stuff, so these might be a little off: The screen is made out of 8x8 tiles, which means you can use a tiles system like a kit to put together levels (hence many repeating elements), or…
So this 3D engine I'm using(and I can't change the tech sadly) seems to use lightmaps(just simple 2D dds textures which are mapped to the second UV channel in geometry) in quite a particular way for large chunks of terrain. It seems to read the alpha channel from the lightmap and use it as a multiplier to the lighting…
Latest Review: Darkest of Days http://www.zeitgeistgamereview.com/?p=363 Hey everyone, I wanted to make this thread to post my new video game reviews as I make them in hopes that I can get some good feedback from the gaming community as to whether or not they liked them, or perhaps give some advice as to what you think…
[ QUOTE ] I'm not a scripter, I don't know the toggle code, but I took the output from the Listener and made this in 10 seconds or so. <font class="small">Code:</font><hr /><pre> macroScript blackSilhouette category:"MAX Script Tools" toolTip:"Sets the Global Lighting Tint to black" ( actionMan.executeAction 0 "40029"…
UVPadder GIMP Filter Automatically generate padding for UV islands! Win32 Binary Download: http://www.mediafire.com/?i7d128nobj898k5 You may need to put this DLL alongside it: http://www.mediafire.com/?3yjj8ocv97wm35h Latest Linux source code:#include <stdlib.h>#include <string.h>#include static void query( void );static…
Lord no, don't do that. Its bad practice any time, but shrinking down to DS res you'll wind up with a smudgy mess of pixels. Just learn to work at a low res. 64*64 is the most common size you'll work with unless you really desperatly need the extra size or can afford to shrink it down even smaller. You don't -have- to use…