@polymath256 Just to be sure, are you setting the model to unlit? Vertex colors multiplied over an existing lighting/shading model can be quite dark. Here's a video from an old Playstation Underground disc that shows how they applied vertex colors to light scenes in Tomb Raider 3 (starting at 3:53):…
Grab the latest installer and reinstall to a new directory. The default is */Quixel SUITE 2.0/ - try renaming it to 2.3 just to bypass any weird registry issues that might have surfaced from a reinstallation.
definitely go over to technical talk for sub-d edge loop flow. they have some really great knowledge to share. http://www.polycount.com/forum/showthread.php?t=56014&page=233
my lawyer represents them too....i think ea had something to do with this, and they are not going to sweden, if you read the statement they are going vacation for a bit. http://www.gamecloud.com/article.php?article_id=240
Hi guys. My apologies if this is the wrong subforum, it's the only one I could find that seemed the most relevant. If anyone's familiar with Tom Shannon's TS Tools for importing Max objects/scenes into UE4, I'm basically trying to modify that to make it a little more "one click solutiony." With the TS Tools you have to…
im using an acer 233 hbd its cheap and does the job (although TN it doesnt fuckup the colors when viewed from the side) (a 1024² texture doent fit on a 19" 1280x1024 too)