Thanks man! :) I've changed the design of the pommel so that it is more angular (complete redesign) and I've shortened the grip. The new polyount of the weapon is 224 polys and 402 tris.
There is now a 4-pack available through Steam. You purchase it for $134 and you're given 3 extra copies to send to your friends through Steam! Hell of a deal :)
Hi Everyone. i have done a low poly head and am texturing the model now. its 236 tris and 256x256 tex map. Here is a pic Please post your suggestions and critics Thanks
I made these two vehicles for Red Orchestra mod Diffuse only, about 23k tris per model: model model More screenshots:: https://www.artstation.com/artwork/5b2Yg
if you dont mind to install a renderer for maya... grab the free renderman and load one of the presets scenes... done... https://community.renderman.pixar.com/article/232/centaur-scene-1.html
Inno 3D GTX 295 single PCB. Never overclocked. Used in my main workstation. Runs perfect. No problems at all, just upgrading to a 580. Manf Page. $230 shipped from Japan. PM or post with questions.
Tablet PC can run the game? example : http://www.redtabletpc.com/7-inch-haipad-m7x-tablet-pc-with-android-23os-support-internal-3g-gps-bluetooth-dual-camera_p2600.html
[ QUOTE ] Cheap, are'nt you on a 233 mmx system? of course it's going to be slow. [/ QUOTE ] It's slow on my Athlon 1ghz w/ gf2. Deep Paint 3d and Blender are *MUCH* faster for painting.
Put a few hours work into this last night. It's at 244 tris right now, but I'm gonna reserve optimizing it further until I see how far I can get on the body.
Excellent stuff Gauss, there's so much thought gone into these designs. combine elite - twenty minutes in painter while the boss wasn't looking!! he's referenced from page 235 of the prima guide.