Hi all, First post on polycount. My regular residence is elysiun, but my first attempt at low poly game modelling has taken me here. ***edit*** I am looking for crits on "Frank" currently at 1334 triangles. ***image removed***
The past week has been pretty slow, mostly watching tutorials and planning / discussing ideas. I was really inspired by this concept by Chris Doretz of what looks like a plastic quarantine tunnel running through a damaged hospital area. It looked like it would introduce some really cool opportunities for lighting and also…
Hi! I applied to a game development school earlier this year (The Game Assembly) as a game artist, and it didn't go great! (Original spot in the reserve que was 138! Ouch!) My plan is to now spend the next year improving, and applying again next spring. but I'd love some critique. I have an inkling that I was rejected due…
I know this thread is kinda old but I finally got Pokemon online and got my friend code. I'm a little slow, sorry. Name: Mars Version: Diamond Friend Code: 1332 4707 0646
[ QUOTE ] yuk not the best paintover dude Lol [/ QUOTE ] Not all of us are the uber-133t artists that you are b1ll... Also, not all of us are rude smelly-frenchies either. So, ya know. Its a trade-off.
He obviously isn't that good of a Counter Strike player, his bunny hopping skills weren't 1337 enough for him to dodge the bullet! Great dude though, more people need to stand up to the scumbags with guns.
LOL they're my 1337 unwrapping skillz bitch. :P (cheers Ian) I just buggered the wings on the last version. heres to hoping I get some more time to finish the animation set for the garg.
DeferredLightingCommon.usf line 103 //float3 Diffuse = Diffuse_Lambert( GBuffer.DiffuseColor ); float3 Diffuse = Diffuse_Burley( GBuffer.DiffuseColor, LobeRoughness[1], NoV, NoL, VoH ); uncomment 103 and comment out 104. Then in the console "recompilescripts changed" Im not sure if this will work as I don't have the ue4…
http://www.stedelijk.nl/oc2/page.asp?pageid=1334&url=/detectflash.asp This might be of interest to all polycounters in the Netherlands. A new exhibit opened up in Amsterdam this weekend which displays the art of video games. I have no idea if its any good or not but ill definatly be checking it out.
Low res made. This is meant for a current gen 3rd person action/shooter. Statistics: Budget - 2500 Tris Current- 2513 Tris Mesh Verts - 1335 On Card - 1796 <-- Will change (Not UV'd yet) Anything obvious that needs improving?