I've often got good luck taken advantage of you kind scripter fellas and figure i would try again!. actualy this may already exist and i just stupidly dont know about it, heres what i would like to do with an unwrap modifier on be able to select a polygon on the model in the 3d window, and have it select teh whole uv…
BTW, for anyone who's interested in this, I figured it out! In UDK there is support for Scripted Textures (textures created at runtime by UnrealScript (documentation HERE) So basically, I run the UScript in the volume to populate the SVO, pass the array to the cone-tracer via DLLBind and receive a bitstream array in return…
Hello so I've made a .py script for Maya that listen for the operation of polySplit and after the node was created if the Crease Set Editor is opened and you have a set selected will automatically add the newly created edges to that crease set. So far the script works well but I don't know what is happening when I hit Undo…
Hi, im using 3ds max for modeling and its "unwrap uvw" modifier. It's ok but when im doing more complex models it doesn't do a good job. So can u recommend me some uv plugins for 3ds max, what do u use? rizom UV? poly unwrapper?
I am looking for a auto rigging tool, paid or free, which can do facial rigging as well. Rapid rig modular is great from what i can see but it cant do facial rigging. Any recommendations?
Install issues. This is what Im getting when I run the the latest update in Maya 2026, import maya.cmds as cmds from CreasePlus import CreasePlusMain CreasePlusMain.start() # Error: ModuleNotFoundError: file C:\Users/xxxx/Documents/maya/2026/scripts\CreasePlus\CreasePlusCore.py line 25: No module named 'CreasePlusNodes'…
* Save it as a .txt file (name it something fitting, like Opacity_Buttons.txt). It doesn't matter where you save it, although \ZBrush 4R8\ZScripts might be a decent place for it. * Load it with Zbrush (ZScript: Load) * This will immediately compile the script into a .zsc file, as well as run the script. If you want, you…
Alright, I don't any maxscript experience and haven't any real programming experience besides a some visual basic and some C but I had an idea that seems pretty simple. Basically when adding supporting edges for sub-d you just use this instead of connect edges, it would keep track of the edges and when you wanted to remove…
I would like to select a model, than click a button and have it select all the faces on the model that do not have materials assigned to them. Anyone written this yet?
Do you have the character mesh selected when you run the script? The "$" sign means to operate on the selected object, so if nothing is selected it returns "undefined".