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Spent some time chipping away at various parts: Worked the cloth (wrinkles, folds, etc) Reworked the gauntlet to be more claw like Added notches for all the leather straps Added trim to some of the cloth Added stitching Added a shoulder pauldron, the upper arms felt too bear and I wanted something to echo the design in the…
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Hello! I have tried to use custom attributes for tools that I want to make but I get a undefined function or class when I open the scene that has a object with my custom attributes. Usually I add all the function by hand inside the custom attributes but I started to learn about FileIn() that seem really usefull to me.…
I am getting this error: # Error: file: /Applications/Autodesk/maya2016/Maya.app/Contents/scripts/startup/AniDeformationsMenu.mel line 30: NameError: file <maya console> line 1: name 'maya' is not defined Anyone seen this before? fixes?
Firaxis is looking for an experienced animator to help us create our latest AAA title. Max scripting experience a plus. Serious candidates should send an e mail of inquiry and links to resume and online reel to recruiting@firaxis.com ( and mention Andrew Clark )
Hey everyone! I would like to show something I'm working, this is almost all animate by sliders, with expressions and scripts I hope you glad! Tks! [ame=" https://www.youtube.com/watch?v=bJpe3ceGIcw"]Iron turtle - Rigging - YouTube[/ame]
Is there an easy way in Max to set up Edit Poly and it's various tools (extrude, bevel, etc) with the settings I want to use by default and have it remember those between sessions? Or is this "write a script" time?
any one know of pose manager like script for Maya that works with Human IK? When I attemtp apply a pose with poseMan 1.3.3 to HumanIK, only the lower body is posed. torse and arms remain in default T pose.
I need to move a UV selection -1 exactly. Is there some easy numeric input option i'm not seeing? A quick script? edit: NM found it in another thread. polyEditUV -u -1 -v 0 ; yay