Hello, everyone. I've been lurking here for quite awhile now, and would first like to thank everyone for all the stuff I've learned by doing so. After checking out the low poly art thread in p&p, I decided to make a low poly model in order to practice my texturing skills. I've made a model and laid out what I think are…
Hello guys! After some days of struggling I finally get this to work. This video illustrate the technique. [ame=" http://www.youtube.com/watch?v=Bvar6X0dUGs"]Local Image-based Lighting With Parallax-corrected Cubemap - YouTube[/ame] Technique comes from here. Credit for the node base approach:…
Introduction I'm currently working on a top-down shooter, codenamed Aurora. It will be a multiplayer exclusive, but the backstory is set in a future where magic is real and has been exposed to the public. The player is a member of a military task force established to contain the threat of magical creatures passing into our…
Project INOva is currently looking for a fun, dedicated and talented team to help create a quirky 3D side scroller game (modification) for the Unreal 2k4 engine. Our main goal for the team and project is to have fun while creating a polished, professional product that will reflect the team's skill level, which will…
Crystal Dynamics is looking for a Senior Technical Artist to join its studio in Menlo Park at the heart of northern California's Silicon Valley. Job Description: The Senior Technical Artist will work directly with the Director of Technology as part of the studio's shared technology group and is responsible to evaluate,…
Hi, I was wondering if anyone knew whether it was possible to quickly export a selected model to smd and avoid this pop up window; Also I'd like it to avoid the success confirmation window; What I want to do is have 1 script to instantly export with those default settings in that image, and have another script that will…
Thanks! Its essentially the same sort of workflow, i used it on the stitching on the boots and trousers No problem :) So i created the low poly for the Kaftan as normal. I then used slideknit, a max script that flattens out a model into its UV shape, which allows you to conform models to specific areas of it surface. on…
Project Brief A mashup of old school Zelda dungeon crawling, mixed with the frantic pace of Over Cooked, where up to 4 people work together to traverse through small dungeons, solving puzzles and defeating monsters. Gameplay Video Check it out here What I Need - Must be comfortable in UE4 - You must be fairly well versed…