Hello, I'm having trouble exporting from Bridge. Bridge exports a mesh without textures. There is a redshift in the render settings. If I change the render to Arnold, export works exellent. I would be glad if someone can help me with this problem.
Hello, I used the Metalness disney exporter in DDO and connected the maps to redshift in Maya. Here ist the result. The main problem I have right now, is that the roughness doesn't seem to be the same. I set the colorspace to raw, alpha is luminance and BRDF is GGX. Do you have any idea what is wrong? By the way its the…
Hey guys, Im looking for a redshift material artist to creat 4 materials and shaders for 4 characters in Maya 2018, this is a short film project with Disney looking style. If you think you have the ability to create those disney looking materials you are the right person Im looking for, please PM me your portfolio and rate…
Hiya, im trying to achieve a realistic reflection in Redshift. Im still a learning 3D artist, but help would be appreciated! I have been trying to figure out if the curvature of this mesh is the culprit, or if its a specific IOR value I need from a specific metal. But most values I plugin dont seem to be getting me what I…
We’re so done with Vray! Help us! We have a job that involves rendering a furry dog created in Xgen. We want to render this using Redshift and need an expert to assist us set up shaders. Please send examples of your best work to along with rate information to scotto@animaticmedia.com We pay quickly through PayPal or…
Hi polycount forum, How is it going ? I have a problem that I can't solve. This is an old project. I am trying to do it again. but the texture looks very shiny. I might not be able to place them correctly. Could you write in detail where I should put each one? Thank you. :) Original (the right one) and what I am trying to…
Thanks! I don't know what the equivalent for Redshift would be. A self-emitting material with the texture in the emittance slot? A normal bitmap or a HDRI?