Sounds cool to me, very similar to what Dead Rising 2 did with Case West and Case Zero. Zero was released before the game came out and was a small taste of the experience in a complete mini game, not just a demo. You had to pay for it but I believe it sold up to a million and was really successful for Capcom, especially…
Hey fellow artists! I'm the sole artist here at VisualDreams and we are currently working on our upcoming game, Linkies. We are a small indie team of three developers. Two coders and one artist and have released two prior games, Capcom published Herman the Hermit and Slam Dunk Basketball. Linkies is a physics based connect…
Hi. Hope this post might help. “design level” is a Game Graphic outsourcing Studio offer 2D/3D game arts since 2010. Our clients are over 80 companies in South Korea, Japan, and China include * Nexon Co., Ltd. * CAPCOM Entertainment Korea Co., Ltd. * Bushiroad Inc. * Netmarble Games * NCSoft * Bluehole, Inc. Based on…
Yeah - and there are *many* more things going on here ... The animators working on SF4 pretty much had to trace animation frames from previous games with their rigs, and that obviously causes stiffness, since the source material (here, a SFIII sprite) can be so exaggerated and in many ways incompatible with a 3D treatment…
Hi I am in need of some help, I need to have this piece presentable before this weekend for potential employers. I need some honest feedback of setting up a model for presentations in marmoset toolbag 1, just some general advice and any feedback in helping me make this and my other pieces more presentable would help.…
Over the past four years, Blue Castle has brought together 160 of the most talented minds in the industry, shipped three titles in the process (The BIGS, MLB Front Office Manager and The BIGS 2 all published by 2K Sports) and are currently working on Capcoms Dead Rising 2. We have lots of new exciting work to be done,…
Ever since Quake 3 myself and a friend have been dying to play as two characters. Blues (ProtoMan) and Forte (Bass) from Rockman EXE (MegaMan Battle Network). Here are some official references from Capcom that I edited to have busters (arm cannons)on them. The busters are made off of in-game visuals of those and my action…
It does become fair... if by fair you mean completely meaningless. Filtering reality on random criteria does not lead to useful conclusions. MS does a lot of stuff other than Halo and 'MS' is an umbrella for a bunch of studios. Same with EA, and comparing seasonal sports to IP bankruptcy is pointless. Epic is busy making…
The book is one of my treasures, I wish I had him sign it when he came to the office once. The designs in it are so far removed from the relatively tame game work he does now, this is probably to do with less creative freedom in Japanese companies. (below quoted from http://www.gearsonline.net/designers/ ) Okubo Junji…
The trooper test shot is probably the best animation I have seen since ... forever. I really mean it man. I love how it has such a great sense of weight, but without any over acting/animating. I have seen so many animators (pro or am) doing that whole 'jump anim hangs in mid air for a split second because oh-oh-oh look…