Looking great ThinkKlinck! I like the solid beam you have coming down and adding a cone of heavenly light around it would help push it further. I had a scene awhile ago where I made an asset with kind of the same thought in mind. What I'd suggest to make your heavenly light beam is to first fit a cone that runs from the…
Hey guys! I was wondering if all of you who use ZBrush could post below some of your stats: 1) What CPU (mem, mobo?) do you use? 2) What is your benchmark score in ZBrush (single thread, multi thread)? I'm really curious about the criteria of selecting a proper CPU for ZBrush. I've thoroughly googled for any real…
Hey guys. So I'm been developing my own 3D editor program and I'm really torn about who my potential customers are going to be after my next release. Essentially, my program has the ability to do basic modeling, but also has a built-in ability for power-users to directly edit shader code. For the mass majority that don't…
Oh and BTW, after posting an image you can turn it into a link by editing the post, enabling html mode ("<>" icon in the post editing panel) and replacing the original "dumb" image code with this : - - - - - <a rel="nofollow" href="https://www.artstation.com/YOURNAME"> <img alt=""…
Texture atlasing is usually performed on the code side of things. Meshes/textures usually get batched on export or at runtime. There are things artists tend to do that is similar to atlasing, when it comes to building modular assets. The artist could map multiple modular assets to the same texture sheet, saving draw calls…
Very nice piece of kit so far, big improvement over the previous one :) I've got some small requests/ideas that would be cool to see: World space transform and separate transform widgets. Local only is pretty frustrating sometimes, especially for light placement. GGX please :) Area lights please :) Multi/sub - material…
Ahh sorry, I opened your link and immediately shrugged it off, thinking it was the normal combine script. With that said, a lot of this is over my head. I confess code and math are not my strengths and perhaps it behooves me to just grab help from a tech artist. But are you aware of a unity shader that has two normal…
Hey everyone, I’m the creator and director of an early-stage dark fantasy rpg currently looking for a concept artist to establish visual tone for our vertical slice. About the Project: * Working title: “Eternal Night” * Dark fantasy action RPG * Heavy focus on tone, atmosphere, embodied combat, and deep narrative *…
Hi, I got the list of faces and materials per face in order with this code: import maya.cmds as cmds #Obj to be iterated obj = cmds.ls("nameoftheobject") #Get number of faces total allFaces = cmds.polyEvaluate(objs,f=True) for faces in obj: print faces for face in range(allFaces): print face iteFace =…
Yeah, I was thinking about picking this up. I've had an RPG idea in my head for a while. I don't think RPG maker has any limitaions when it comes to selling a game made with it. As long as you don't mess with code or modify texture packs and sell them on as new texture packs. If anyone knows of any other limitation let me…