Im in the same boat as you (if I understood correctly). Ive done quite a bit of work in unity but Im not a coder, so I use an engine to showcase my stuff and further my understanding of what is needed to produce functioning assets. In unity you can pretty much adapt code to work with what you want. Unity is artist friendly…
For UE4 you need to pay separatelly for possibility to output to consoles. You need to share 5% of you income from released material till the end of the world. With Unity you pay 1500$ and that's it. You can pay additionally for iOS/Andrid support (1500$ each) but it's still less than paying couple thousands/millions each…
NZA: this video from gotoAndLearn.com might be related to what you do: http://gotoandlearn.com/play?id=66 as far as I understood its mostly the same in the adobe applications (dreamweaver, flash and now photoshop). You dont really need flex what matters are the javascript strings that get passed through. there is also the…
You will have to construct a ShaderFX Shader from scratch so it takes a degree of shader knowledge but it's actually not that much work to port an hlsl/glsl Shader over to ShaderFX as you can dump raw code into custom code nodes with fairly minor changes (ShaderFX doesn't understand vector types so you have to change them…
The beautiful thing about making a game is aside from the terrain & particles, its really not complicated to swap all your models that are in maya / max to another engine. Code is a different story. Although cryengine 3 uses c++ which the next unreal engine 4 also uses. I would hope you can still somewhat transfer that…
My current job is web design/development, a few things come to mind by looking at your design: What php system do you plan on using? Wordpress, CakePHP, something from scratch? I don't see anything wrong with trying to map out the look of your site before actually coding it, but don't just go slicing the images up and…
Okay, next issue!!! Cubes using this plane vert placement mode don't seem to want to place properly when using the code from the simple move x rand version. The cubes are all being placed in the correct amount, but ontop of each other and the script is failing at moving each cube as it gets created. Heres my code.. Where…
SnarG: development has sorta ceased for the moment, I have a lot of other commitments at the moment that need to be handled first. Also, I'm realy doubting if I'll still fix the Max 9 bug. That program is almost 4 years old after all. Also, I have to rewrite code that works perfectly fine in 2008-2010, with the risk of…
Well, it looks as if I'm getting to go to Australia for about a week next month! I'll be in Oz from 12/09-12/18 I think. I'll be hitting Melbourne, Sydney, and Brisbane (spell?) during my trip, although mostly I'll be in Brisbane, or just outside of it at the Warner Bros. Movie World theme park doing some tech &…