Hello! Just downloaded the Deadpool rig by Kiel Figgins which came with a high res and low res(proxy) rig. Animating with the high res model caused my framerate to drop significantly so I had no other choice but to animate on the proxy rig which probably is recommended anyways. So my questions is, how would I have my…
Hello, My name is Sarah Maigrot, I am a 3D animator (two years of experience) currently available for work in London. I first worked as a 3D animator at Hanakai Studio where I animated characters and beast. Then, I taught 3D animation at Créajeux (French school for professions in Video Game). Now, I wish to work in…
Maya has a very relieable referencing system (in most cases the rig is referenced into the animation scene, so the rig can be altered with animations already done) The performance of rigged characters is good, even with more than one character in the scene. Many animators like Maya, if you do much hand animation ni your…
Our mod team is looking for a animator to help us finish a few needed animations for our Battle Armor models. We are very close to a beta, and finishing the animations will get us that much closer. For any info on the mod, please go to www.battletechmi.com If you are interested, please eamil me at rift555@hotmail.com or…
Note: I'm using Motionbuilder 2014 What is the correct way to animate the translation of my character in the scene after I've applied my walk cycle to it? I've got my smooth looping walk cycle on the spot/without translation and I've been trying to use constraints to animate the path that my character follows. I've drawn a…
Hello! We are a budding indie game studio looking for an animator artist to help animate dog models for us for our upcoming game! The dogs should be able to express a variety of different emotions and have a diverse set of animations for various actions. Of course, the dog must be cute. A strong candidate would have…
Hello everyone my name is Dmitriy and I'm a recent SCAD graduate. So I am seeking to establish a symbiotic partnership with a talented rigger/animator. A bit about me I have a huge passion for character modeling but have not updated my portfolio in 2 years, the picture I attached is the quality I could produce now. I have…
Reach Game Studios Pty. Ltd., a Sydney-based videogame development studio and PlayStation(R) licensee, is currently seeking a number of 3D artists and animators to work over the portfolio of projects being worked on, including an unannounced PlayStation(R)4 title. 3D artists should have experience working with game assets.…
Hi, I had no idea where to put this, so I thought this would be the best place. I want to have an efficient way to animate a flag with bones so I can import the animation into a game enigine. The rigging I can do fine... But how would you solve the animation to be as realistic as possible? By hand isn't really an option.…
Zombie Studios is seeking a skilled 3D Character Animator. The ideal candidate has experience animating both human and non-humanoid characters. A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics and other facets 3D animation.…