I know people probably want to move on from discussing the terrible editing performance of high-poly counts in blender but I was bored so ran some testing on my own. I compiled blender in debug mode and attached WinDBG for testing. Within the sub-surface generation of blender it creates and populated a struct…
Well, initially I wanted to lower my costs of operation so I started to look for alternatives to 3DSMAX. Blender and Lightwave were both strong candidates on my list, but since Blender is free I decided to try it out first. I don't think there are any areas in the program itself that I particularly like better in Blender…
The problem here is that Maya/3dsmax and Blender have a different set of functions and tools. While some of them behave like their counterparts in other 3d applications, many are unique in the way they work and can't be directly remapped to the same shortcuts and provide the same user interaction as you find it in other 3d…
@Justo Edit: had a look at the object and fixed my post. Looks like two different issue's to me, high poly needs that normal edit but the actual bake might be also having the issue in the thread below - but trying your file baked at 1k with edited normals with 'set normals from face' didn't reproduce the same results for…
@Elarionus I have pretty much same workflow as you, with the exception of Blender replacing both 3ds Max and RizomUV. Since I do all the hard surface HP and LP modeling, or organic LP retopology, and UV unwrapping in Blender. "It can't compete with Maya yet, and it's missing a ton of stuff that you need for game art. It's…
No it is free but there is an option to donate via paypal. Some people believe that Blender needs a commercial pillar to mature, e.g. professional addons maintained by paid developers, and I am fine with that. But personally I have a different philosophy. TexTools is free to use, copy the code or learn from. All I want is…
@justo welcome to the weird, wonderful,and whacky world of Blender materials....... :) Coming from Max it took me a little while to get my head around it. Workbench and EEVEE display materials differently. EEVEE is best used to display your standard principled shader materials that you've created. Workbench has its own…
Small update for those interested: Hard/Smooth edges: Mont29 has continued to make progress on hard and smooth edges within blender for export: WASD(FPS Controls) Navigation Mode: Addon creator Palejed has created a small plugin allowing users to enter first person fly mode. This is a control scheme that mirrors UDK to…
I have made a tutorial on how to generate pre-rendered sprites (like Donkey Kong Country) with Blender Cycles and Shadow Catcher and then play those animations in Godot Engine depending on the key input pressed (script included): https://blender.stackexchange.com/a/117394/23134 The result: Kenub: yes the pointiness doesn't…
@Linko Here is what I have so far. This method 'composite_nodes' is called after I bake the tangent normal map. You can find the full code here def composite_nodes(image, scene_name): previous_scene = bpy.context.screen.scene # Get Scene with compositing nodes scene = None if scene_name in bpy.data.scenes: scene =…