Crossposting from Speed model thread. My brother asked for me to do a car in side view, so I make this dodge challenger 71 RT in about 2 hours, I know it's not perfect but i'm satisfied with the result. Made in blender rendered in blender cycles
Some ace stuff over the past 2 pages. As said before Kend, love the Catwoman. Also Dan! loving the look of that Lich, thinking maybe blue is better suited though instead of green... no? Done with this sculpt, gonna try and do a nice composite soon... :3
spent an extra 30 minutes to get some eyes in there, I think its time for me to move onto the next model. Time spent on this was 3 hours 30 minutes across 2 days from a sphere any critique is welcome, may help with future sculpts :)
Wow man, that thing is looking great. I've been experimenting with the workflow example you shared last week. Finishing up a piece for my portfolio, it's a Crysis 2 weapon that melts you inside of your armor. C&C highly appreciated! Polycount: 17k Maps:
Hello this is my first post for 2014 I hope this is a good start, my reference of this one from rikose's work. http://d.facdn.net/art/nevybluu/1388694478.nevybluu_steampunkwip1.jpg http://fc03.deviantart.net/fs70/f/2014/003/2/c/rikose_steampunk_character_wip2_by_nbquaternion-d70oj78.jpg
Great work everybody :) Here's what I've been working on recently, more work on my UE4 sci-fi bunk scene (cool non-generic name huh?!). The thread can be found here: http://www.polycount.com/forum/showthread.php?t=137709&page=2
Hi Guys Shameless cut and paste from my WIP thread but here is my Challenger 2 MBT in Theater Entry Spec, currently finished High Poly, moving onto the low. http://www.polycount.com/forum/showthread.php?t=134638 All C and C welcome Whisky
A while back I posted this shuttle-door render and decided to do a whole scene around it. All textures with the new Quixel Suite. All normals also with nDo. Rendered realtime with Marmoset Toolbag 2. Dunno, might take it a bit further with more detail and objects later.. or not ;)
Here's a couple things I've been working on, used DDO and NDO for the skyhook, really great program and I saved a lot of time. Rendered in Marmoset 2. The grenade is based off of this concept from Justin Fields at Ironklad studios http://www.ironkladstudios.com/#!untitled/zoom/c1z1f/imageg1k
splash damage" art test- new rendered at marmoset 2 good news about the new versionIts a create tool to handle all the textures light and shaders. there are some textures in the scene: reflection map, normal, specular, diffuse some other small tweaks I hope liked