Hello, apologies for the potentially "google-able" question. I'm struggling to understand why AO needs to be it's own map in modern renderers. Is it only relevant for baked lighting in Unity/UE? I know many stylized games or mobile games simply bake this information into the diffuse. Why do platforms with extra processing…
Job Description 3D Generalist Visual Purple is looking for an entry to mid level 3D Generalist for full-time seasonal/remote work. The ideal candidate would have 2 years non-educational experience creating game ready assets and proficiency in a primary digital content creation package such as Maya or Modo. The successful…
Kabam is revolutionizing the video games industry by improving how gamers access and pay for their entertainment. Based in San Francisco with offices in Austin, Beijing, Berlin, Luxembourg and Vancouver, Kabam is the #1 company developing core games for mobile devices, the Web and social networks. Kabam delivers deep…
@cptSwing, better knobs and options to optimize for mobile are really lacking in Shaderforge. A second pass on the shader code itself is usually common to do some cleanup work. I usually make a copy of the shader in the same directory with a '.' at the beginning so Unity doesn't see it. Then I go through and switch down…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Have you guys seen Shadowgun? Very impressive (visually probably the best iPad app I've seen) so far. Was made using the Unity game engine. Here are some more details on the tech behind it: http://blogs.unity3d.com/2011/06/08/advanced-shading-and-lighting-for-mobile/ Thomas P.
as for the heads - that's good but as you demonstrate yourself the anatomy isn't as important as having a form to whatever you create, and you do it well. better anatomy deffinitely helps, but that's not what i meant.. the mask/head has a solid form for what it is, it just isn't as detailed as the shoulder fibers. it…
Hi, I am looking for an artist, who will prepare a low poly board based on attached artwork. Perfectly if an artist could paint needed textures on his own. If needed our 2d artists can help. It is important to keep the style and lighting from the illustration. Best regards, Michal
Company Description Interested
in working for an exciting company that is redefining the way people
play video games? Interested in working for a world class company in a
fun, and rewarding environment in Barcelona? Then Gameloft is the
company for you! About Gameloft Leader
in the development and publishing of mobile…
Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…