Does anyone have any opinions about which fps engine seamlessly integrates into a maya pipeline and workflow? I'm looking to make a city type level with buildings you can enter.
I wouldn't consider not writing your own engine as "cutting corners" although I've seen some arrogant programmers make ridiculous claims like that. At the end of the day, you should take steps to move towards your ideal job. If you want to develop or improve a game engine, then learning how one works is an important step…
so i just downloaded a free model to reverse engineer and i still dont get it. Pls help me understand. Is the primitive that is used here an ico sphere or uv sphere or subdivided cube?
Hi Polycount, I'm a student from the UK studying Games Design and was wondering if any of you could fill out a quick survey for a paper i'm writing on Game Engine choices in the modern day. https://www.surveymonkey.com/s/BWVLK96 The idea of this survey is to discover what most developers or general users of game engines…
Hey guys I recently tried re-opening an older project that I want to take some renders of for my portfolio however it wont open and gives me the crash report below. I am worried that the file might be permanently broken. Is there any way to resolve the problem? MachineId: EpicAccountId: Unknown exception - code 00000001…
Yeah its kind of neat, gripes for me are the non-use-age and clearly beneficial "air ducts" for like the engine+, just looks like weird hanging pieces off the body, might as well use the "free" cooling aspects of going "fast", car refurbishers complain of the same thing, they should be useful instead of just tacked on…
I have a tiny bit of control over the engine glow through an editor that converts the .3ds file into an OPT file which the engine will run. That was just my first attempt at creating the engine glow. I have control over the height, width, length and the 2 colors used in the actual glow, that's it.
What is the advantage to having the lightmap be HDR? Is the engine using this to do realtime exposure/tonemapping adjustments? If so can you show that off? If its not doing anything like dynamic in engine what's the advantage to having the engine work on the tonemapping rather over making the adjustments with the lighting…