poopipe From what I see in the node Designer just makes copies scaled down images till 2x2 pix where it perform roughly same and upscale back . Instead of doing blur or Sobel like . But it's extremely hard to read and figure out form their math nodes really as if they specifically tried to make it cryptic vs Blender for…
There’s a lot of advice that a portfolio should only showcase your very best work. But what happens if your best work isn’t directly relevant to the role you’re aiming for? For example, let’s say you’re applying for a position in 3D architectural visualization. Your strongest 3D model is actually a highly detailed car,…
@meejeebee Welcome to Polycount. Consider checking out the forum information and introduction thread and the dedicated modeling and topology thread. This is a great resource with examples of common topology routing solutions for a variety of different shapes and active community members that work together to solve more…
Thanks okidoki I need something like in your last google image search example. 2-s decals laying next to each other. Using particle paint shader is a nice idea actually but I am afraid it may require to recreate the whole game physics in Blender with dozens of cars . Probably would be easier to ask our programmers . So far…
This is an example of a spot that has a black outline from certain angles when baked in marmoset, with transparency on to see the difference between low and high poly. For example, I have been trying to fix it by manually making the top edge closer to the high poly.
Hey guys, again thanks for the support, and crits. It helps greatly. More Greens on the Bronze it is! I'll whip up a quick example, and post it when I can. I am up north at the moment helping a friend move. I'll post up some wire frames as soon as I get back. @ DWalker: I had to use a darker Brown Lime stone for the Main…
I made a system to create lips and jaws based on Paul Neale, the whole system is created based on initial points. The question is how to create the starting points and then manipulate them all together and transform them into smaller or bigger ones as if they were a single group and based on that size I modify generate the…
I'm an indie game developer working on a project titled Soul Saga. After experiencing several complications with my 2D art, I've decided to make the game 3D and port my current characters. Here is the 2D images of my game: http://www.disastercake.com/soul-saga-episode-1 Here is a list of requirements I've gathered thus…
Mainly I mean texture-only work, maybe with some slight reflection map shenannigans if needed. it doesn't have to be pixel-perfect stuff or anything. I know that there was an example of a flowing river in a game, but I cannot remember for the life of me, so this is close enough to what I'm talking about.
First off, I am loving the concept that you chose. This can be a really cool scene. I would recommend trying to work on the surface definition. As a whole, the atmosphere is starting to read but when looking at the details the surfaces break down. Work on the blends, lots of the surfaces smoothly blend into another with…