Im trying to model this mauser c96 and I feel like the geometry is wrong, smoothing problems, difficulty adding necessary supporting loops, etc Is there a better way to go about this? any tips on how to run the edge loops? This is the first time im trying to do a 100% accurate gun or as close as possible.
A mod might wanna change the title of the thread as other users might potentially start a thread referring this. Anyway, I gotta say I am quite impressed although skeptical. The GI tech definitely looks legit and visually convincing, no question asked there.We might actually have games looking like actual Cinmatic…
Yes I have his tutorial but it's long one I didn't follow his tutorial this my version of t bag I know its didn't looks like him but I need critique for the forms and anatomy and if u have some tips for capturing likeness thanks
Well ... to some extent you've pretty much answered your own question already : you get the output from Wrap, then attach it to whatever body you need it to be attached to (either by actually welding verts, or by just manipulating normals at the edges to make things visually seamless). Wrap3 doesn't "autoretopo" anything…
I like everything even the post formatting. Cool to see some irl drawing, seems to work out and yeah, its probably better to practice more of that since we do not know what will happen and we can at least do stuff outside of the "network of connectivity...". The luxurious side of the madmax vehicles! Down to see what you…
To more of the point of the model The shoulders are too far apart. The arms look really odd becuase of this, makes them seem too long and thick. It should basically be almost lined up with the hips, just a bit more out, if not right on it The head is definately too small...partially becuase of the shoulder thing, and…
I came for Terry Crews, but once I saw the Doomfist blocked in, I never been more excited for a project. Like, Retweets, Karma, It's all yours. Plus there is a lot for my to learn here, I suck at recreating likeness. Even while drawing.
This is a scholarship that my company does every year. There is a competition from which one individual is selected to win 10k in tuition funding as well as a paid internship at Daybreak games for up to 8 weeks in San Diego. The past winners have all been extremely talented artists. It would be awesome to see a higher…
WIP I sculpted, retopped and unwrapped and textured Steven Van Zandt for my university assignment. The end result will be rendered in Unreal Engine 4, here is some renders from Mental Ray and my progress so far. Mental Ray and wireframe Steven Zbrush Sculpt Screenshots from UE4, Testing materials and hair, not happy with…
Cheap/Ely; as stated, fraps is not an option, but thanks for ignoring what i actually said and giving me some useless advice anyway.(This is not aimed at you eric, i know you're actually trying to help =P) I think the fraps sound issue has something to do with vista, the beefy demo machine we wanted to use for recording is…