Oh, Canada...! <3 Hahah yay us :) Really great to hear all this news of all these big studios setting up shop here. I'm not really inclined to move to the US, would much rather stay up here in Canada (yes, we love our healthcare). As a Torontonian, I'm hoping to hear more news like the opening of a big Ubisoft studio :D…
I like the idea, but depending on the style and level of realism you are shooting for, I would: - Make some variance in the hue and saturation of the leaves. They are all too perfectly healthy. Add some subtle browns/yellows into the greens and play with the saturation in some areas to make it feel more realistic. - The…
I am also a student - so wouldn't really know. But if you look at where the bar of quality lays, for getting a job in the biz, the company would wait a year to get you! :P That bar, you passed it like a year ago. No but seriously. You'r so good that the company will pretty much fight to get you hired. Good luck! :D
The deadline for the Brawl competition is fast approaching with the May 6th deadline being literally days away. Get your stocks of caffeine in order and be ready for an intense push to the finish line - it's crunch time and no doubt lots of you will be pulling all-nighters to get your art finished! We'll be starting a…
if you live any place that salts the roads in the winter they can get very rusty. There is a "cleaner" area where the friction wears it down some, but my rotors actually had to be ground down slightly to clean up the rust that naturally occurs on them from the road salt. Granted I didn't race my car ever up north, but…
If you think about what density means, it's saying that a certain amount of surface space is equal to a certain amount of pixels. If your density is 1024pixels/m that means 1m = 1024pixels. So if you divide your 1m grid into 50cm, what does that mean for your pixels? 512px = 50cm. Now think about your mesh grid. There is…
I get this feeling a lot in any kind of art, especially because I'm not an artist by trade and I don't really like doing it. It seems like everyone who does good art started doing it when they were kids or teenagers and I'm lagging way behind since I just started working on my art skills this year. I also think that it's…
Hi Slave_zero, Thank you for the extensive critique, I really appreciate it. Lighting has always been my weakest link. I will try to focus more lighting to the store and experiment with removing some pieces of rubble and breaking it up with some bigger more distinct pieces. There is a reason for the strong focus of the…
Hey Brutikong: I don't have any images of the weapon you have, so I can't quite give you a precise price quote. Here are weapons I have made so you can get a feel for the quality I can do for you. http://choib.blogspot.com/p/retro-space-age-jinx-work-in-progress.html I've been making video games for 4 years at a variety of…
See I thought about that, but didn't like the idea :P haha And yeah nails in the stock would probably make it look alot more lethal, but the idea I have in my head is that its more of a teenage girls shotgun, not some war hardened brute. she's not particularly strong, so she couldn't really use it for melee, thus the teddy…