Shaheer Khawar – 3D Artist | Game-Ready Assets & Product Visualization | Blender / Unreal Engine Hey everyone 👋 I’m Shaheer, a 3D artist specializing in game-ready assets and high-quality product visualization. I focus on creating optimized, realistic 3D models with clean topology and strong attention to detail — from…
One more thing I thought of that might help: Some tools work better with "Auto Activate" turned on. This brings up the tool's widget once you activate the tool so you don't have to place it manually. Some tools might work better with "Select Through" turned on. This allows you continue selecting new elements and performing…
Maybe it's easier to make this inset first and "repair" this later... also depending on the tool.. here in blender: I start with the partly chamfered cuboid (like asked in the other thread).. So because the top and bottom are n-gons a loop/ring select (i always mix the names for the directions up :sweat_smile: ) a…
Our project is looking to hire an additional, full time team member. This is a salaried position with health insurance benefits, open to anyone in the US or Canada. Our project is Architect of Ruin, a sword and sorcery colony survival game. The game is funded and has a publisher, but that relationship is not yet announced.…
The simple truth is - if you can't create something in production quality without a time limit you don't have to worry about making it into the industry as you are no where near skill/knowledgewise. Once you reach that level time becomes less of a factor because there is no magic involved. It takes far longer to learn to…