This may seem like a very simple question, but the issue is that the smoothing of the cone is smoothing the tip, which is not what I want it to do. I understand why it does smooth it like that, but I'm not sure what's the best way to prevent it from happening. I created three low-poly cones (38 Triangles each) and a…
Example: http://i177.photobucket.com/albums/w240/jonstoner/iw3mp2007-11-2319-40-52-57.jpg (big image!) How is that done? Am I guessing right that there is a weapon specific mask texture with a blur shader that gets only activated when switching to the irosights? Or is that some fancy engine coding work?
Another fun one, kind of a mix of blind-contour and stealing some glances at the page. One of the cool things about Rome is coming across all these little corner coat-of-arms sculptures in the historic center, with neat scrollwork and a Latin inscription, very traditional.
I also have some news. In June, I was rejected for an unpaid one-month internship at Sperasoft. I was almost sure I would get in and eventually be able to work at their office as a 3D Character Artist, but luck wasn't on my side this time this time. :) Maybe I missed a good opportunity so that an even better one can come…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
Our team has expanded since our first post, but we're always looking for more! We have a working test server as well as 1000+ hours of code under our belt. Serious modelers & texture artists come join us!
3DVisLab is a Research lab at the University of Dundee. We work on a wide range of projects including 3D visualisation of remote environments - e.g. Sub-sea sites, Glaciers as well as medical imaging and other interesting stuff. We are expanding our horizons into VR and Game technology and need a few more people to come…
Artists are a bit fickle when it comes to posts like this. A way to bridge the gap you need to show certain things. Screenshots: Why is this important? One it gives us a clear view of what you are trying to achieve or have already achieved. Second it shows us that you have working code done and that you have coders team…
Hi everyone, Recently I made this geometry node based pose references generator. It generate humanoid pose references, using maths and procedural system. It doesn't generate any rig . It can be used to quickly get some references poses for your 3d character , either to show case in final render or to test rigs flexibility…