Hi, looking for someone to model Demencia (from Villainous) hood (example). Looking for something that can fit with this style. Doesn't need to be too detailed but not too simplified either. I need to have it as an .obj format. DM me if you're interested.
Hi Im using the Stager feature of zbrush a lot, and I often find that I'll post a model using stager, but then find a need to add another subtool (for example a hat maybe). I was wondering if there was a way I could copy the orientation and relative position of the new subtool so that it would precisely match that of other…
Been trying to find a 3ds max online tutor but it isnt working. For example superprof website requires me to pay without talking to the tutor first, who knows if the tutor is even available. Any trustworthy place i can find a tutor?
I would suggest reading thru a couple official archive file type recommendations from different archives and countries. Like this one; https://www.archives.gov/records-mgmt/policy/transfer-guidance-tables.html Screenshots of full pages (which I made a couple years ago) worked imo better than saved out htm, html files since…
Hi Guys, I'm practising my high poly modeling and I keep having problems with sections pinching horribly when I smooth them. I've made an image with an example of this. Any chance someone could give me some pointers? Thanks.
Hey Guys,I'm new to Quixel and Texturing in generel and was wondering how I can scale a texture without just doubling or halving them with the scale slider. For example if I have a brickwall, I can only halve or double the size of the bricks.Thanks in advance
Hey, I've been looking around for leaf patterns in an elvish/celtic style, but I can't seem to find anything that suits my needs. Would anyone happen to know where to find these? Here is an example of what I need: Thanks in advance!
Zbrush R8 how to bind to scroll wheel See-through? I know i can bind to scroll wheel for example "Draw Size" and it works for me but i want to bind instead See-Through option
I am just wondering, how far we could go with native pixel processor of Substance Designer. For example: can we generate Screen Space Local Reflections using depth image and world normals? Or it is too complicated for SD?
absolutely pure topology. it's just a UV sphere separated once by a separation surface modifier the problem appears only on this mesh. there is no dense topology here, as for example on the body of a lizard (900,000 polygons), but the body is easily exported. triangulation doesn't help either