is there a way to change the default settings for primitives in 3ds max? for example, change the number of segments in a plane from 4x4 to 1x4...just curious
Also wanted to add to @William3DArtist answer. You can create an additional channel that is custom one User0, User1 etc and put it as an extra export map. I used this a lot because needed masks exported from specific textured regions and use it later in shader, because of the amount of iterations, that gave me automaticy…