Xyphirium: The Twintail ChroniclesProject DescriptionXyphirium: The Twintail Chronicles is a 2D fantasy action RPG / sidescroller being developed in Godot. It is a smaller-scoped standalone title, set within the same universe as a larger long-term project (Xyphirium: The Shattered Age).The goal of this project is to remain…
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PREP YOUR REFS Use tape measure tool or the edge of of a plane geo or dummy to help you line up your images. I don't use Max as my primary modeler but those are at least some tools I'd use. Easier to prep your images in Photoshop. Drop a horizontal or vert guide line to help you adjust the different sizes so they're pretty…
Thanks! I will definitely revise the concept art at one point or another. Here is some small progress, found the time to do some props today. 3ds max viewport screenie. About half a 1024 (rest reserved for more props) spec & diffuse. Are the fish too phototexture-y? I heavily edited to get rid of spec & reflection…
Definitely being able to manage a scene (environment) involves more technical knowledge and factors to juggle, but what of the humble prop artist? Their main concerns are making efficient and pretty props. They can demonstrate technical ability through their highpolies, their UV's, flats, wireframes. This is smaller scale…
Top-quality game art production service in China BlackBow Software Co.Ltd, is a China-based outsourcing studio providing top-quality art production services to the global game industry.The BlackBow team is dedicated professionals with years of experience working on AAA titles.We are dedicated to providing our clients with…
The first thing that stands out to me is the colors are different. I would suggest picking colors directly from the reference, and filling your art with those. The next thing that I see is proportions. The reference face is shorter overall. One trick I like to use is to put the reference and the art right next to each…
The Rickenbacker Bass Guitar as a game art prop. Reference came multiple Rickenbacker basses with artistic license taken on the version. Texture maps are 4K. This project was worked on from 2022 - 2025. Thanks. https://www.artstation.com/artwork/EzXn9N
Aeon, I think a portfolio full of environments will show a much wider range of skills than a portfolio full of individual props (im generalising there). You can show that you know a lot about modularity which is really important for any game, showing you can make one set of, lets say wall pieces, and make them re-usable in…