McIlroy: Peter Jackson is co owner of Weta. Himself Richard Taylor and his wife Tania Rodger, and Jamie Selkirk are the owners and founders of Weta. Besides co-owners they are close friends. I think it will be more of a All for one and One for all kinda thing with PJ and Weta. They did the Rings with eachother and I…
Been a while since I last updated this, work takes over. Here's a few new things I've worked on for my own amusement. These were originally intended as weapon mods for the VR game blade and sorcery. And something I'm currently working on for fun and practice- as a bit of a change- this guy is going to be a hand-painted…
I'm a big fan of the paleo art. It looks like result of years of study. Strong foundations. Seems to lack a higher level of refinement in the rendering but I am sure that will come with more practice and dedication. Kind of curious why you are not sculpting dinosaurs for your 3d work. As far as jobs go, I have no idea how…
I have been creating several renders and putting into practice the visual style of TF2, and it turns out quite well. I think I'm going to start making the renders.
avatar still looks bad to me, all the cg looks like game cut scenes.. good cut scenes, but not real and mixed in witht he real actors and stuff it really comes off as fake to me. they shoulda stuck with practicle fx for at least the main blue things or something. those just dont hold up as being remotely "real" i guess i'm…
Hi there! I am working on this piece of fan art practice/portfolio piece of Stan Winston's Pumpkinhead. I'm on the texture creation phase in Substance Painter, and wanted to get some thoughts on what I have so far, and what more it needs. I think it looks ok, but it feels like it's missing something to really take it to…
I am having a hard time telling whether the dog is in a walk, trot, or gallop. It's not very clear based on the velocity and the animation of the dog. https://lesterbanks.com/2017/02/animating-quadruped-locomotion/ I would recommend watching this video, and trying out some animation loops for yourself, then deciding which…
Hi! Cool revolver. Looking closer, I think some edges look a bit too smooth/blurry and the edgewear looks a tad too random in some places. I'm sure a weapon artist can give better feedback here. If you look at the last image, on the side of the attachment there seems to be an texture error. What jumps out is the low…
Hey thanks for the reply. I've struggled a bit with keeping the cheek bones without making the face too "lean" in a way? Like I'll carve them out initially but always find myself adding more and more fat & padding until they are almost gone in a way. Can you also explain what you mean by base of nose is missing? I presume…
@Eric Chadwick lol, re the translation was not I live with god, its more of a campaign to make people aware of practical solutions for the stresses of life ( not just clever phrases) , like housing etc when young, probably a left leaning political campaign according to the missus I just thought the arm was funny. was on…