Here's some feedback, hope it's helpful but its just opinion, wouldn't say you've done anything "wrong": compared to the concept yours feels more realistic. there are a few curves in the concept that I think are pretty important. The waist (where hips meet the ribs) is a pretty sharp pinch in the concept, but yours is more…
Hey guys, I am trying to have my vehicle play an animation when it fires my projectile. What do I need to do for an animation to be triggered when firing my gun on the vehicle? But what script do I edit to tell what animation to play when firing? Here is my UTVehicle_Cannon.uc file: /** * Copyright 1998-2011 Epic Games,…
Hey there! I'm kinda new to SD (and to this cool forum!) and I'm trying to create color variation for a simple tile texture. the logic is that I want the user to pick how many color he want to have, and add weight sliders per every color. here is an example for hard coded one with some histogram select: The issue here is…
Animation terminology is as follows... Geometry is skinned for deformation to bones. Bones are rigged to control objects for animation. Using skinning and rigging interchangeably can get confusing. So just stick to the above. I'll rephrase this..."This only works on the bones if they are not rigged" The Skin modifier keeps…
Hey guys, I was wondering how to get a diamond pattern to follow the shape of a pistol grip around an awkwardly curved surface. I've been searching everywhere and from what I've found people generally add this pattern on a cylinder, or pistol grip sides, but never the whole way around. I'm using 3dsmax. I've tried an ffd…
Hello lovely people of polycount! Been writing and working, and I decided to render this really far. Here's some WIP shot I made, post-processed brightness and levels so I can aim for overall atmosphere when I'm done with it. I was thinking of finishing it here but then I really wanted to make a piece that I can proudly…
EDIT: Thanks Rumkugel! It's good that you pointed this out but I am miffed that none of the military advisor guys didn't point this out to me. Creates a whole bunch of extra work for me (and it's just an unpaid indie position). Is this any better? When I think a part is "done" I find it hard to come back to it for worry…
None of that was harsh. Better to hear the truth than keep going blindly. Thanks guys awesome stuff. Yeah as you can prob tell I have only done prop work and low poly stuff in the industry :( so have a heap to learn about character modelling. Preferably I would of sculpted the whole damn thing and just re-topologized after…
Progress on my jeep. Still putting on the tid bits, it's about 85% done. I reeeally need undercarriage reference. I have none! I can't find a jeep like that anywhere in San Diego, so if you have any reference please help. I'm on hold until i can find some. and here's a concept of how i want the alien icon in the boxes to…
Nice thread Annabelle! :) Your soldier sculpt looks really nice so far. Will be fun to follow the progress! I think that the Michael Scott sculpt is neat too, but I would personally say you've started on tertiary details way too fast. It doesn't feel like the sculpt is even past primaries, as I can see a lot of things I'd…